[{"data":1,"prerenderedAt":2157},["ShallowReactive",2],{"header-menu-libraries:en":3},{"guide":4,"codes":388,"cities":493,"lines":850,"stations":1056,"trains":1333,"income":1629,"automation":1915},[5],{"id":6,"title":7,"author":8,"body":9,"category":359,"coverLabel":360,"coverTone":361,"description":362,"draft":363,"extension":364,"faq":365,"featured":363,"game":369,"h1":370,"keyTakeaways":371,"meta":375,"navigation":377,"path":378,"publishedAt":379,"readTime":380,"seo":381,"sitemap":382,"statCards":383,"stem":384,"tags":385,"updatedAt":379,"__hash__":387},"guide\u002Fen\u002Fguide\u002Fguide.md","LINE UP! Metro Tycoon Beginner Guide","line up metro tycoon Editorial",{"type":10,"value":11,"toc":344},"minimark",[12,16,21,34,43,50,53,76,79,83,86,89,92,95,101,105,108,170,173,177,228,231,235,238,282,285,288,292,297,300,304,307,311,314],[13,14,15],"p",{},"Start with one practical objective in LINE UP! Metro Tycoon: connect the first useful stations, put a working train on the line, and make the network earn enough Money to support its next upgrade. Do not try to unlock every nearby location immediately. A small route with filled train capacity and healthy Happiness is a stronger foundation than a large network that cannot move its passengers.",[17,18,20],"h2",{"id":19},"choose-a-city-and-set-your-first-target","Choose a city and set your first target",[13,22,23,24,33],{},"When you enter the game, choose a Region and City. The choice sets the map, starting station layout, and the nearby expansion opportunities. United States → New York City and Korea → Seoul are confirmed examples, but the same beginner decision applies in any available city: select a place where you can clearly see the First Station and adjacent destinations. Use the ",[25,26,32],"a",{"href":27,"target":28,"rel":29},"\u002Fcities","_blank",[30,31],"noopener","noreferrer","cities guide"," when you want to compare the available map choices before expanding.",[13,35,36,37,42],{},"Your first target is not a landmark or a Circle Line. It is a functioning first route. From the First Station, connect a nearby station or location, then make sure the line has a train. This gives you a network that can begin carrying Passengers and producing Money. The ",[25,38,41],{"href":39,"target":28,"rel":40},"\u002Flines",[30,31],"lines guide"," explains how to shape that opening route before you extend it. Once the first connection is earning, use that income to improve the route before reaching farther destinations.",[44,45],"guide-video-embed",{":segments":46,"description":47,"title":48,"videoId":49},"[{\"start\":28,\"label\":\"Choose a city and connect a neighboring station\"}]","This moment supports the opening route: choose a starting city, then drag a neighboring station into the network from the first station.","Start the first LINE UP! Metro Tycoon route","JXyvBYONFL0",[13,51,52],{},"Keep three early checks in view:",[54,55,56,64,70],"ul",{},[57,58,59,63],"li",{},[60,61,62],"strong",{},"Reachable expansion:"," the next station should be adjacent to the current line, because the initial network grows by dragging neighboring locations into the route.",[57,65,66,69],{},[60,67,68],{},"Transport capacity:"," every new station increases the service your network needs. An empty train slot can leave the route underpowered even when the track is connected.",[57,71,72,75],{},[60,73,74],{},"Service quality:"," buying stations lowers Happiness, while filled train slots, station upgrades, train upgrades, and repairs help restore it.",[13,77,78],{},"This target keeps the first session focused. You are building a profitable transport service first; Tourists, Landmarks, City Stages, and other cities become better investments after the basic route can pay for itself.",[17,80,82],{"id":81},"how-the-network-grows-from-one-route","How the network grows from one route",[13,84,85],{},"The game follows an expansion-and-improvement structure. You start with a selected city and a First Station, connect neighboring stations to create Lines, add Trains to carry passengers, and reinvest Money in more stations, track, and upgrades. Each new connection changes the network’s coverage and the amount of service it must provide.",[13,87,88],{},"The route can grow beyond a straight chain. Lines may cross or branch, and continued connections can eventually form a Circle Line. That is a network goal rather than an opening requirement. A circle built before the trains, stations, and budget are ready can make the service problem larger without solving it.",[13,90,91],{},"As the city develops, the structure expands in two directions. The transport direction adds stations, track segments, trains, and upgrades. The city direction adds tourist-related locations, Landmarks, and City Stages. Tourists provide an additional income stream after the relevant locations are built or unlocked, while Landmarks are Money investments that fit better once the basic line is stable. Missions provide recurring objectives, and Automation can handle some repetitive work, but neither replaces checking the network’s budget and service condition.",[13,93,94],{},"Think of each expansion as a state change with a cost and a service consequence. A station opens a new passenger stop but can reduce Happiness. A train fills capacity and can improve service, but it occupies part of the budget. A repair restores condition and prevents a damaged line or train from dragging service quality down. The next action should therefore be the one that removes the current bottleneck, not automatically the largest available purchase.",[44,96],{":segments":97,"description":98,"title":99,"videoId":100},"[{\"start\":19,\"label\":\"Balance station purchases with Happiness recovery\"}]","This moment supports the service-quality tradeoff: buying stations can lower Happiness, while train capacity, upgrades, and repairs help restore it.","Restore Happiness while managing the metro network","aR0OpHjrGZM",[17,102,104],{"id":103},"the-systems-that-control-your-first-route","The systems that control your first route",[13,106,107],{},"These are the systems to read together when deciding what to buy next:",[54,109,110,116,122,128,134,140,146,152,158,164],{},[57,111,112,115],{},[60,113,114],{},"Region and City:"," Your starting map and station layout. Use them at the beginning to establish where the First Station and nearby destinations are, then plan only the next reachable connection.",[57,117,118,121],{},[60,119,120],{},"First Station:"," The opening network node. Drag an adjacent location from it to begin a Line; it is the anchor for your first passenger service.",[57,123,124,127],{},[60,125,126],{},"Stations:"," Passenger stops that widen coverage and unlock nearby places or later routes. Add them when the existing service can support the Happiness cost and the resulting train demand.",[57,129,130,133],{},[60,131,132],{},"Lines:"," Track connections between stations. They can cross, branch, and eventually join into a Circle Line. Use a short extension to create income before committing to a distant or expensive connection.",[57,135,136,139],{},[60,137,138],{},"Trains:"," The units that transport passengers. Their slots, Capacity, Condition, Model, and Upgrade state affect how well a line serves its stations. Fill empty slots before expanding faster than the route can carry.",[57,141,142,145],{},[60,143,144],{},"Station upgrades:"," Money purchases that improve station service and help open more locations, lines, or trains. Prioritize stations that are already important to passenger flow rather than upgrading every node at once.",[57,147,148,151],{},[60,149,150],{},"Train upgrades:"," Improvements available through the Train menu. Use them when capacity or service quality is holding back a route, especially after the network has gained several stations.",[57,153,154,157],{},[60,155,156],{},"Money:"," The resource used for stations, track, trains, repairs, and upgrades. Passenger traffic, line connections, Tourists, and Landmarks contribute to income; keep a reserve for maintenance before spending everything on expansion.",[57,159,160,163],{},[60,161,162],{},"Happiness:"," A service indicator affected by the relationship between network size and transport quality. New stations can lower it, while filled train slots, upgraded stations and trains, and repairs can raise it again.",[57,165,166,169],{},[60,167,168],{},"Tourists and Landmarks:"," Optional city-development systems. Tourist locations can create continuing extra income; Landmarks are best treated as later investments after the transport line is reliably profitable.",[13,171,172],{},"The game does not provide a single universal purchase order for every city. Station layouts and current costs can differ, so use the current in-game panels when deciding whether a specific upgrade is affordable. The reliable rule is to fix empty capacity, weak key stations, and damaged equipment before adding another demand source.",[17,174,176],{"id":175},"build-your-first-profitable-connection","Build your first profitable connection",[178,179,180,186,192,198,204,210,216,222],"ol",{},[57,181,182,185],{},[60,183,184],{},"Enter a city and identify the First Station."," Select a Region and City, then locate the starting node and the neighboring locations that can be reached from it. The checkpoint is a visible starting point with at least one practical adjacent destination. Move to the next step only after you know which connection is both reachable and useful.",[57,187,188,191],{},[60,189,190],{},"Drag one neighboring location into the network."," Create the first Line from the First Station to that nearby station or location. The expected feedback is a connected route with an additional passenger stop or destination. Do not add several branches yet; first verify that the initial connection is active and that its cost has not consumed the budget needed for transport.",[57,193,194,197],{},[60,195,196],{},"Inspect the line’s train capacity and fill an empty slot."," Open the line or train controls and buy or fill a train where an empty slot is shown. A connected track without enough trains is not a complete service. The checkpoint is that the route has a train assigned and is ready to transport passengers; then let its income and service feedback establish the next bottleneck.",[57,199,200,203],{},[60,201,202],{},"Watch Money and Happiness after the first station purchase."," Buying a station can lower Happiness, so check the service indicator instead of judging the expansion only by the new stop. If the route has an empty slot, fill it; if a train or line shows declining Condition, plan a repair. Continue when the route is carrying service without an unresolved capacity or damage warning.",[57,205,206,209],{},[60,207,208],{},"Upgrade the most important station or train."," Use Money on the station that anchors the route or on the train whose capacity or condition is limiting service. The expected feedback is stronger service and a better ability to handle the stations already connected. Do not spread early funds across every available upgrade; improve the part of the network that is creating the current constraint.",[57,211,212,215],{},[60,213,214],{},"Add one adjacent station or track segment."," Once the first connection is stable, extend the Line to another reachable location or buy the next useful track segment. Confirm the new stop is connected and recheck the train slots because the network’s demand has grown. If the expansion leaves Happiness weak, improve capacity or a key station before making another connection.",[57,217,218,221],{},[60,219,220],{},"Choose between transport expansion and city income."," With a stable route, decide whether the next Money should buy another station, upgrade the line, or unlock a tourist-related location. Choose transport when passengers are limited by coverage or capacity. Choose a tourist location when the core route is already functioning and you can afford the investment without losing your repair reserve. Landmarks can wait until the line is reliably profitable.",[57,223,224,227],{},[60,225,226],{},"Set the next checkpoint for the city."," Review Happiness, train Condition, station levels, and the current Money reserve. If the route is healthy, continue with a nearby branch or another connected station. If the service is strained, stop expanding and repair, fill train slots, or upgrade the bottleneck. Only pursue a Circle Line after the surrounding network and its transport capacity can support the extra connections.",[13,229,230],{},"This sequence is deliberately incremental. Every transition has a visible check: a connected station, an assigned train, a service indicator, an upgrade effect, or a stable budget. If a panel presents a different current cost or unlock requirement, follow that panel rather than assuming a fixed number.",[17,232,234],{"id":233},"prioritize-capacity-before-city-projects","Prioritize capacity before city projects",[13,236,237],{},"Use this priority order when several purchases are available:",[178,239,240,246,252,258,264,270,276],{},[57,241,242,245],{},[60,243,244],{},"Keep the active route supplied with trains."," Empty slots are the first capacity problem to remove. A new station without transport can reduce service quality instead of increasing useful income.",[57,247,248,251],{},[60,249,250],{},"Protect Happiness."," After adding a station, compensate with filled train slots, station upgrades, train upgrades, or repairs. Treat the indicator as a network-health signal, not as a score to ignore until later.",[57,253,254,257],{},[60,255,256],{},"Repair before replacing the plan."," A damaged train or line can make a good route look unprofitable. Check Condition and use Repairs before abandoning a connection or adding another branch.",[57,259,260,263],{},[60,261,262],{},"Upgrade the bottleneck."," Improve the station or train that handles the most important part of the route. Broad expansion is less useful when one key node or vehicle is holding back the whole network.",[57,265,266,269],{},[60,267,268],{},"Expand one reachable segment at a time."," Keep Money available for the new train demand and maintenance created by each station. Save distant, costly links and Circle Line construction for a later stage.",[57,271,272,275],{},[60,273,274],{},"Invest in Tourists and Landmarks after stability."," These systems support city growth and extra income, but they should not consume the funds required to keep passenger service running.",[57,277,278,281],{},[60,279,280],{},"Use Missions and Automation deliberately."," Missions add repeatable objectives, and Automation can build, buy trains, upgrade stations, repair trains, complete missions, exchange resources, or move between cities where the relevant functions are available. Check its budget impact and results rather than assuming every automated action is optimal.",[13,283,284],{},"Common mistakes have direct recoveries. If you add stations faster than trains, stop expanding and fill the empty slots before buying another stop. If Happiness falls after a purchase, improve capacity or a key station and repair any damaged line or train. If Money disappears into a distant connection, return to nearby profitable extensions and delay Landmarks until income recovers. If a train or line becomes unreliable, inspect Condition and repair it before changing the route. If you build a complicated branch too early, stabilize the busiest existing line first instead of adding more track.",[13,286,287],{},"The practical terminal decision is whether to keep strengthening the current city or move resources toward another city. Complete the main development of the current network before treating cross-city progress as the next objective. A healthy local line, maintained trains, and a controlled Happiness level give you a better base for City Stages and future expansion than a wide but under-served map.",[17,289,291],{"id":290},"first-time-line-up-metro-tycoon-questions","First-time LINE UP! Metro Tycoon questions",[293,294,296],"h3",{"id":295},"does-my-region-and-city-choice-change-the-opening-route","Does my Region and City choice change the opening route?",[13,298,299],{},"Yes. The selected Region and City determine the starting map, station layout, and nearby expansion options. After entering the city, use the current First Station and adjacent locations shown on that map rather than following a fixed route from another city.",[293,301,303],{"id":302},"can-lines-branch-or-cross-before-they-become-a-circle-line","Can Lines branch or cross before they become a Circle Line?",[13,305,306],{},"Yes. Lines can cross or branch as the network expands, while a Circle Line is formed later by completing connections around the network. Treat the circle as a longer-term goal and keep the earlier branches supplied with trains and repairs.",[293,308,310],{"id":309},"what-should-i-check-before-moving-resources-to-another-city","What should I check before moving resources to another city?",[13,312,313],{},"Finish the main development of the current city’s network first: keep its route profitable, maintain train and line Condition, control Happiness, and reserve Money for the next needed upgrade or repair. Then use the available city movement option when expanding your progress makes sense.",[315,316,317,327,336],"details",{},[318,319,320,324],"summary",{},[321,322,323],"span",{},"Sources",[321,325,326],{},"Reviewed November 8, 2026",[13,328,329,332],{},[25,330],{"href":331},"https:\u002F\u002Flineupmetrotycoon.wiki\u002F",[25,333,331],{"href":331,"rel":334},[335],"nofollow",[13,337,338,341],{},[25,339],{"href":340},"https:\u002F\u002Fwww.roblox.com\u002Fgames\u002F76792629643884\u002FLINE-UP-Metro-Tycoon",[25,342,340],{"href":340,"rel":343},[335],{"title":345,"searchDepth":346,"depth":346,"links":347},"",2,[348,349,350,351,352,353],{"id":19,"depth":346,"text":20},{"id":81,"depth":346,"text":82},{"id":103,"depth":346,"text":104},{"id":175,"depth":346,"text":176},{"id":233,"depth":346,"text":234},{"id":290,"depth":346,"text":291,"children":354},[355,357,358],{"id":295,"depth":356,"text":296},3,{"id":302,"depth":356,"text":303},{"id":309,"depth":356,"text":310},"Guide",null,"amber","Build your first profitable metro route, balance trains and Happiness, and expand LINE UP! Metro Tycoon without wasting early Money.",false,"md",[366,367,368],{"question":296,"answer":299},{"question":303,"answer":306},{"question":310,"answer":313},"line up metro tycoon","LINE UP! Metro Tycoon Guide",[372,373,374],"Connect one nearby station, fill the route's train capacity, and verify service before expanding.","Protect Happiness by balancing new stations with trains, upgrades, and repairs.","Delay Circle Lines, Landmarks, and cross-city spending until the first network is reliably profitable.",{"bodyType":376},"process-tutorial",true,"\u002Fguide","2026-11-08","8 min read",{"title":7,"description":362},{"loc":378,"lastmod":379},[],"en\u002Fguide\u002Fguide",[369,386],"line up metro tycoon guide","QCiUHfTBrgqTrIPk8LoU07aHWj3ZQ-JQc2fYErd-uJI",[389],{"id":390,"title":391,"author":392,"body":393,"category":475,"coverLabel":360,"coverTone":361,"description":476,"draft":363,"extension":364,"faq":477,"featured":363,"game":369,"h1":391,"keyTakeaways":478,"meta":482,"navigation":377,"path":484,"publishedAt":379,"readTime":485,"seo":486,"sitemap":487,"statCards":488,"stem":489,"tags":490,"updatedAt":379,"__hash__":492},"codes\u002Fen\u002Fcodes\u002Fcodes.md","Line Up Metro Tycoon Codes","Cross-Flow",{"type":10,"value":394,"toc":469},[395,398,402,405,411,414,418,432,438,441,445,448,452,461],[13,396,397],{},"Line Up Metro Tycoon’s current code summary does not provide any confirmed redeemable code rows. Use the table below as the current reference, then check the in-game code feature when you have a code to try; the available data does not establish that the game has no codes.",[17,399,401],{"id":400},"line-up-metro-tycoon-code-list","Line Up Metro Tycoon code list",[13,403,404],{},"No confirmed code or reward is available to list from the current summary conclusion.",[406,407],"guide-table",{":columns":408,":copyable":409,":rows":410},"[{\"key\":\"code\",\"label\":\"Code\"},{\"key\":\"source\",\"label\":\"source\"},{\"key\":\"status\",\"label\":\"status\"}]","true","[[\"-\",\"-\",\"-\"]]",[13,412,413],{},"The placeholder row means that no summary conclusion is available for a code, source, or status. It is not a claim that Line Up Metro Tycoon has no codes.",[17,415,417],{"id":416},"how-to-redeem-a-line-up-metro-tycoon-code","How to redeem a Line Up Metro Tycoon code",[178,419,420,423,426,429],{},[57,421,422],{},"Open the game’s code feature.",[57,424,425],{},"Enter a code exactly as displayed when you have one to check.",[57,427,428],{},"Submit the entry through the code feature.",[57,430,431],{},"Check the in-game result for a redemption or reward confirmation.",[44,433],{":segments":434,"description":435,"title":436,"videoId":437},"[{\"start\":83,\"label\":\"Open Redeem Codes to enter a code\"}]","This moment supports the code-entry flow by showing the Redeem Codes feature mentioned in this section.","Video moment for entering a Line Up Metro Tycoon code","VYpPL1YpFNc",[13,439,440],{},"The supplied information does not identify the exact button or screen location, so use the current in-game interface rather than relying on a guessed menu path.",[17,442,444],{"id":443},"if-a-code-does-not-redeem","If a code does not redeem",[13,446,447],{},"First check the spelling, capitalization, and spacing of the entry. Then consider whether the code is still valid and whether the current game version supports it. The available data does not provide a confirmed code-specific failure message or recovery procedure, so do not assume a particular reward or error state when the result is unclear.",[17,449,451],{"id":450},"what-code-rewards-can-support","What code rewards can support",[13,453,454,455,460],{},"The game’s code feature is intended for redeemable rewards. The available summary discusses possible support for Money, Lines, Stations, or Trains, but it does not confirm a specific code or reward quantity, so there is no supported spending recommendation for this page. For the main ways to turn Money into a working network, see the ",[25,456,459],{"href":457,"target":28,"rel":458},"\u002Fincome",[30,31],"income guide",".",[315,462,463],{},[318,464,465,467],{},[321,466,323],{},[321,468,326],{},{"title":345,"searchDepth":346,"depth":346,"links":470},[471,472,473,474],{"id":400,"depth":346,"text":401},{"id":416,"depth":346,"text":417},{"id":443,"depth":346,"text":444},{"id":450,"depth":346,"text":451},"Codes","Check the current Line Up Metro Tycoon code summary, redemption route, and what to do when a code does not redeem.",[],[479,480,481],"The current summary provides no confirmed redeemable code rows.","Use the in-game code feature to check any code you receive.","Check spelling, capitalization, spacing, validity, and game version when redemption is unclear.",{"bodyType":483},"code-reward","\u002Fcodes","2 min read",{"title":391,"description":476},{"loc":484,"lastmod":379},[],"en\u002Fcodes\u002Fcodes",[491,475],"Line Up Metro Tycoon","AKN38rgXTIMeYdfSaSl67AdhuWs7mr8PmXSUhp41VHI",[494],{"id":495,"title":496,"author":392,"body":497,"category":827,"coverLabel":360,"coverTone":361,"description":828,"draft":363,"extension":364,"faq":829,"featured":363,"game":369,"h1":836,"keyTakeaways":837,"meta":841,"navigation":377,"path":27,"publishedAt":379,"readTime":380,"seo":843,"sitemap":844,"statCards":845,"stem":846,"tags":847,"updatedAt":379,"__hash__":849},"cities\u002Fen\u002Fcities\u002Fcities.md","LINE UP! Metro Tycoon Cities Guide",{"type":10,"value":498,"toc":812},[499,523,526,530,533,537,540,544,553,558,561,578,581,587,591,594,634,637,641,644,647,661,664,668,671,678,695,698,702,715,729,746,749,753,756,759,763,767,770,774,777,781,787,791,797],[13,500,501,502,506,507,510,511,514,515,518,519,522],{},"LINE UP! Metro Tycoon cities are separate management maps grouped under regions. Choose a ",[503,504,505],"code",{},"Region"," first, then select a ",[503,508,509],{},"City","; once inside, build that city's station and railway network rather than treating the map as a cosmetic destination. The clearest documented examples are ",[503,512,513],{},"United States → New York City"," and ",[503,516,517],{},"Korea → Seoul",". After choosing a map, use the ",[25,520,41],{"href":39,"target":28,"rel":521},[30,31]," to plan its first affordable route.",[13,524,525],{},"The game currently points players toward cities in the United States, Korea, Japan, and Hong Kong, but it does not provide a confirmed complete city list, universal unlock order, or fixed unlock cost in the available reference material. Use the current city-selection screen for those mutable details.",[17,527,529],{"id":528},"line-up-metro-tycoon-city-reference","LINE UP! Metro Tycoon city reference",[13,531,532],{},"The table separates confirmed examples from broader region entries. A region is the outer selection; a city is the map where stations, lines, trains, landmarks, passengers, and city progress are managed.",[406,534],{":columns":535,":rows":536},"[{\"key\":\"entry\",\"label\":\"Region or city\"},{\"key\":\"role\",\"label\":\"What it represents\"},{\"key\":\"known_route\",\"label\":\"How to reach it\"},{\"key\":\"player_note\",\"label\":\"What to know\"}]","[[\"Region\",\"The region selector for a group of city maps\",\"Open the region or city selection screen\",\"The available regions and unlock state can change; check the current list\"],[\"United States\",\"A region containing United States city maps\",\"Select United States from Region\",\"A video shows New York City being selected from this region\"],[\"New York City\",\"A city map with substantial room for lines\",\"United States → New York City\",\"It was chosen in a walkthrough for its large map and many lines, not as an official best city\"],[\"Korea\",\"A region containing Korean city maps\",\"Select Korea from Region\",\"The documented city names include Seoul, Daejeon, Daegu, Gwangju, and Busan\"],[\"Seoul\",\"A Korean city map for station and line expansion\",\"Korea → Seoul\",\"The walkthrough starts at Seoul Station and connects a neighboring station\"],[\"Japan\",\"A region named in the game's world expansion description\",\"Select Japan when available\",\"Specific cities and unlock conditions are not confirmed here\"],[\"Hong Kong\",\"A region named in the game's world expansion description\",\"Select Hong Kong when available\",\"Specific cities and unlock conditions are not confirmed here\"],[\"City\",\"An independent operating map\",\"Choose a city inside a region\",\"Each city needs its own station and line network\"],[\"City Stage\",\"The city's longer-term progress layer\",\"Advance through construction and upgrades\",\"Stage thresholds and rewards should be checked in the current game panel\"],[\"Move City\",\"A way to shift your focus between cities\",\"Use the city-switching feature\",\"Moving is not the same as merging two cities' networks\"]]",[13,538,539],{},"The table is a practical lookup rather than a promise that every named region or city is available on every server or account. The city-selection interface is the authority for what you can enter now.",[17,541,543],{"id":542},"how-city-selection-works","How city selection works",[13,545,546,547,549,550,552],{},"The selection flow is hierarchical: ",[503,548,505],{}," comes before ",[503,551,509],{},". For example, the documented United States path continues to New York City, while the Korean path continues to Seoul. After entering a city, the map determines which stations are adjacent and which directions are available for line growth.",[44,554],{":segments":555,"description":556,"title":557,"videoId":49},"[{\"start\":28,\"label\":\"Select United States, then choose New York City\"}]","This moment supports the United States-to-New York City selection example and the first station connection described in this city-selection flow.","Choose New York City from the United States region",[13,559,560],{},"Choose the map according to your immediate goal:",[178,562,563,566,569,572,575],{},[57,564,565],{},"Open the region list and identify the regions currently available.",[57,567,568],{},"Open a region and compare the city names shown there rather than relying on an old list.",[57,570,571],{},"Enter the city that matches your available funds and desired expansion space.",[57,573,574],{},"Inspect the starting station and nearby connections before spending on a long branch.",[57,576,577],{},"Build the first useful connection, then let passengers and completed lines create income before widening the network.",[13,579,580],{},"New York City is a reasonable example for a player who wants room to experiment with a larger network. The walkthrough's choice reflects map size and line count, not a verified ranking. Seoul is a useful example of a city reached through Korea, with Seoul Station, Yongsan, Gwangmyeong, and Gyeongbokgung shown among the visible station names. Those examples should not be expanded into a complete list of every station or city without checking the live game.",[44,582],{":segments":583,"description":584,"title":585,"videoId":586},"[{\"start\":8,\"label\":\"Enter Seoul and connect Seoul Station\"}]","This moment supports the Korea-to-Seoul route and the example of connecting Seoul Station to a neighboring station.","Enter Seoul and connect its starting stations","DZXTzdUMo84",[17,588,590],{"id":589},"what-city-progress-includes","What city progress includes",[13,592,593],{},"A city is more than a destination label. Its progress combines several systems:",[54,595,596,601,606,611,617,623,628],{},[57,597,598,600],{},[60,599,126],{}," Buy and upgrade stations to create more useful passenger connections. The map controls which neighboring stations can be reached.",[57,602,603,605],{},[60,604,132],{}," Connect stations and extend branches as the network earns enough money to support them. New connections become more expensive as expansion continues.",[57,607,608,610],{},[60,609,138],{}," Add trains and fill available train slots so the network can move passengers. Train capacity and maintenance affect whether further expansion is sensible.",[57,612,613,616],{},[60,614,615],{},"Landmarks:"," Build landmarks as part of city development. They contribute to the wider development picture, but the available references do not establish a universal reward table.",[57,618,619,622],{},[60,620,621],{},"City Stage:"," Advance the overall city-development layer through construction and upgrades. Exact stage requirements and rewards are not confirmed in the reference material.",[57,624,625,627],{},[60,626,162],{}," Treat happiness as an expansion signal. Buying stations too quickly can lower it, so rapid map coverage is not automatically the best investment.",[57,629,630,633],{},[60,631,632],{},"Move City:"," Change the city receiving your attention after checking the current map's income, repairs, and unfinished upgrades.",[13,635,636],{},"The practical relationship is cumulative: stations create connection points, lines make the map useful, trains provide transport capacity, and landmarks and city stages extend development. No single city choice removes the need to manage these systems.",[17,638,640],{"id":639},"choosing-a-first-city","Choosing a first city",[13,642,643],{},"There is no evidence-backed universal best city. A larger map can provide more room for routes, but it can also demand more money, more stations, and more maintenance. A smaller or more manageable option may be easier to stabilize if your priority is reliable early income rather than maximum expansion space.",[13,645,646],{},"Use this decision rule:",[54,648,649,652,655,658],{},[57,650,651],{},"Pick New York City if you want the documented large-map example and are prepared to budget for a broader network.",[57,653,654],{},"Pick Seoul if you want the documented Korea route and a starting point around Seoul Station.",[57,656,657],{},"Pick another available city when its current map, cost, or starting connections better match your funds.",[57,659,660],{},"Do not choose Japan or Hong Kong based only on their region names; verify which cities and requirements the current selection screen actually exposes.",[13,662,663],{},"Before committing to a new map, look for the starting station, nearby station density, available lines, and the cost of the next useful connection. The goal is not to own the most cities immediately. It is to make the current city generate enough money and capacity that its next purchase improves the network instead of creating an expensive unfinished branch.",[17,665,667],{"id":666},"expanding-without-hurting-the-network","Expanding without hurting the network",[13,669,670],{},"City expansion works best when the existing network is healthy. Begin with the initial station and connect a nearby target that can contribute to the route. After the line starts producing income, use that income to improve the parts that limit growth: train slots, station upgrades, repairs, or a strategically important connection.",[13,672,673,674,677],{},"The available gameplay guidance specifically warns that buying more stations can lower ",[503,675,676],{},"Happiness",". It recommends filling train slots, upgrading stations, and repairing lines before purchasing additional city stations. That creates a useful checkpoint before every expansion decision:",[178,679,680,683,686,689,692],{},[57,681,682],{},"Are the current trains using the available slots?",[57,684,685],{},"Is the key station upgraded enough for the present route?",[57,687,688],{},"Are the lines and trains repaired?",[57,690,691],{},"Is happiness stable enough to support another station?",[57,693,694],{},"Will the new connection improve the active network, or only make the map larger?",[13,696,697],{},"If the answer to the first three questions is no, spend on the current network before opening another branch. If happiness falls after expansion, stop adding stations, restore capacity and repairs, and let the existing route stabilize. This is a recovery priority, not a claim that a particular happiness threshold unlocks a specific city.",[17,699,701],{"id":700},"city-stage-and-switching-cities","City Stage and switching cities",[13,703,704,707,708,514,711,714],{},[503,705,706],{},"City Stage"," is the overall progress layer that sits alongside stations, lines, trains, and landmarks. Automation references describe ",[503,709,710],{},"Auto Progress",[503,712,713],{},"Auto City Stage"," as ways to carry out activities such as building tracks, buying trains, upgrading stations, raising city stages, buying landmarks, repairing trains, and moving between cities. The exact automation costs, stage gates, and stage rewards are not established here, so read the in-game panel before enabling or budgeting around them.",[13,716,717,720,721,724,725,728],{},[503,718,719],{},"Move City"," should be understood as a change of operating focus. Automation references also describe ",[503,722,723],{},"Auto Move City"," as moving according to return, while ",[503,726,727],{},"Auto Exchange"," can direct funds toward the next unlock. These features do not prove that two city maps share one merged station network or that progress transfers in a particular way. Before switching, check:",[54,730,731,734,737,740,743],{},[57,732,733],{},"current city income;",[57,735,736],{},"unfinished station, line, landmark, or stage upgrades;",[57,738,739],{},"repair needs;",[57,741,742],{},"the target city's unlock state and displayed cost;",[57,744,745],{},"whether moving now serves a better return than completing the current connection.",[13,747,748],{},"Keep the current city stable before switching. A move can broaden your campaign, but it should not replace the basic income loop of connecting stations, transporting passengers, upgrading useful infrastructure, and maintaining the network.",[17,750,752],{"id":751},"city-list-and-unlock-limits","City list and unlock limits",[13,754,755],{},"The most important limitation for a city lookup is that the confirmed evidence is not a complete catalog. United States, Korea, Japan, and Hong Kong are named regions, and New York City and Seoul are directly demonstrated city examples. Korean names including Daejeon, Daegu, Gwangju, and Busan are also shown in a regional walkthrough, but the material does not establish that every named city is currently selectable for every player or document a complete unlock sequence.",[13,757,758],{},"For that reason, avoid treating this page as a fixed price list or a definitive “best city” ranking. The game may expose different options as its city system changes. When a city is missing, locked, or shown with a different requirement, follow the current panel rather than assuming the older route is still valid. The same rule applies to City Stage requirements, landmark effects, automatic movement, and any displayed cost.",[17,760,762],{"id":761},"first-time-line-up-metro-tycoon-city-questions","First-time LINE UP! Metro Tycoon city questions",[293,764,766],{"id":765},"which-city-should-i-choose-first","Which city should I choose first?",[13,768,769],{},"There is no confirmed universal best city. New York City is the documented large-map example, while Seoul is the documented Korea route; choose between them based on your available funds, desired expansion room, and the options shown in the current city-selection screen.",[293,771,773],{"id":772},"are-new-york-city-and-seoul-the-only-cities-available","Are New York City and Seoul the only cities available?",[13,775,776],{},"No complete city list is confirmed here. New York City and Seoul are directly demonstrated, and Korean city names including Daejeon, Daegu, Gwangju, and Busan are mentioned, but the live selection screen should decide which cities you can enter.",[293,778,780],{"id":779},"does-moving-to-another-city-merge-my-railway-networks","Does moving to another city merge my railway networks?",[13,782,783,784,786],{},"Do not assume that it does. ",[503,785,719],{}," changes your operating focus, while each city is treated as its own map with its own stations and lines; check the current city interface for how any displayed progress or funds carry over.",[293,788,790],{"id":789},"why-can-expanding-to-more-stations-be-a-bad-idea","Why can expanding to more stations be a bad idea?",[13,792,793,794,796],{},"Buying stations too quickly can lower ",[503,795,676],{}," and leave the network underpowered. Fill train slots, upgrade important stations, and repair lines before adding another station when the current network is struggling.",[315,798,799,805],{},[318,800,801,803],{},[321,802,323],{},[321,804,326],{},[13,806,807,809],{},[25,808],{"href":331},[25,810,331],{"href":331,"rel":811},[335],{"title":345,"searchDepth":346,"depth":346,"links":813},[814,815,816,817,818,819,820,821],{"id":528,"depth":346,"text":529},{"id":542,"depth":346,"text":543},{"id":589,"depth":346,"text":590},{"id":639,"depth":346,"text":640},{"id":666,"depth":346,"text":667},{"id":700,"depth":346,"text":701},{"id":751,"depth":346,"text":752},{"id":761,"depth":346,"text":762,"children":822},[823,824,825,826],{"id":765,"depth":356,"text":766},{"id":772,"depth":356,"text":773},{"id":779,"depth":356,"text":780},{"id":789,"depth":356,"text":790},"Cities","Compare LINE UP! Metro Tycoon regions and city examples, then choose, expand, and switch cities without overextending your railway network.",[830,831,832,834],{"question":766,"answer":769},{"question":773,"answer":776},{"question":780,"answer":833},"Do not assume that it does. Move City changes your operating focus, while each city is treated as its own map with its own stations and lines; check the current city interface for how any displayed progress or funds carry over.",{"question":790,"answer":835},"Buying stations too quickly can lower Happiness and leave the network underpowered. Fill train slots, upgrade important stations, and repair lines before adding another station when the current network is struggling.","LINE UP! Metro Tycoon Cities",[838,839,840],"Choose a region before selecting a city; New York City and Seoul are the clearest documented examples.","Each city is an independent operating map for stations, lines, trains, landmarks, and City Stage progress.","Stabilize trains, station upgrades, repairs, and Happiness before expanding or switching cities.",{"bodyType":842},"reference-catalog",{"title":496,"description":828},{"loc":27,"lastmod":379},[],"en\u002Fcities\u002Fcities",[827,359,848],"LINE UP! Metro Tycoon","nPP3UqePaCQe5I9lbnuiqAXWkCRKFaB0kQp8jNmusOY",[851],{"id":852,"title":853,"author":854,"body":855,"category":1035,"coverLabel":360,"coverTone":361,"description":1036,"draft":363,"extension":364,"faq":1037,"featured":363,"game":369,"h1":1039,"keyTakeaways":1040,"meta":1045,"navigation":377,"path":39,"publishedAt":379,"readTime":1046,"seo":1047,"sitemap":1048,"statCards":1049,"stem":1050,"tags":1051,"updatedAt":379,"__hash__":1055},"lines\u002Fen\u002Flines\u002Flines.md","LINE UP! Metro Tycoon Lines Guide","Wiki Team",{"type":10,"value":856,"toc":1024},[857,866,870,873,877,880,884,887,892,895,898,918,921,925,928,931,934,951,954,958,961,964,967,971,974,977,982,985,989,992,995,998,1002,1006,1009],[13,858,859,860,865],{},"LINE UP! Metro Tycoon lines are connected station routes: you drag a new station onto an existing route, pay for the connection, and expand the network as your city earns more cash. The most reliable plan is to start with a short, affordable route, fill its train capacity, and extend only after the line is producing dependable income. Longer routes, branches, and a circle line can cover more of the map, but they also consume more of the same budget needed for ",[25,861,864],{"href":862,"target":28,"rel":863},"\u002Ftrains",[30,31],"trains",", station upgrades, and repairs.",[17,867,869],{"id":868},"line-up-metro-tycoon-line-types","LINE UP! Metro Tycoon line types",[13,871,872],{},"The names below describe the practical role of each line shape or expansion target. They are planning categories rather than a universal price list. The current city map and purchase panel remain the authority for the next available connection.",[406,874],{":columns":875,":rows":876},"[{\"key\":\"line_type\",\"label\":\"Line or route type\"},{\"key\":\"purpose\",\"label\":\"What it does\"},{\"key\":\"best_use\",\"label\":\"Best use\"},{\"key\":\"watch_out\",\"label\":\"Watch out for\"}]","[[\"Initial connection\",\"Links the starting station to a nearby station and opens basic passenger flow\",\"Choose a nearby, useful station with a manageable construction cost\",\"Spending too far from the start can leave too little cash for trains\"],[\"Short line\",\"Connects two or three stations at relatively low cost\",\"Build the first dependable income route and observe passenger flow\",\"Adding stations without adding capacity can reduce service quality\"],[\"Extended line\",\"Continues an established route toward additional stations\",\"Follow proven passenger demand from the end of a stable line\",\"Track, station, and maintenance costs rise as the route grows\"],[\"Branch\",\"Extends from the main line toward another group of stations\",\"Reach a useful direction or newly available area\",\"The branch needs its own connection budget and enough train capacity\"],[\"Multi-stop route\",\"Lets one line serve several connected destinations\",\"Cover several nearby passenger sources with one network route\",\"Longer service patterns need closer attention to capacity and happiness\"],[\"Line 1\",\"Acts as a city network's early foundation route\",\"Establish the first income base before committing to wider expansion\",\"The exact stations differ by city\"],[\"Line 2 and Line 3\",\"Add further routes after city progress and budget allow\",\"Extend coverage once earlier routes are funded and supplied with trains\",\"There is no confirmed universal station order or price list\"],[\"Circle line\",\"Closes available connections into a complete loop\",\"Use surplus budget to finish a mature network and cover more stations\",\"Completion depends on the connections available on that city map\"]]",[13,878,879],{},"The table is most useful as a decision guide. A short line is not automatically weaker than a long one: it can be easier to fund, repair, and equip while you learn where passengers are coming from. An extended line increases potential coverage, while a branch changes the direction of coverage. A circle line is a completion goal, not a reason to spend all available cash before the existing routes can carry passengers.",[17,881,883],{"id":882},"how-lines-connect-stations","How lines connect stations",[13,885,886],{},"Choose a city and begin from the initial station shown on its map. To make a connection, select the target station and drag it onto the existing line. The Seoul example shows the basic interaction: the player selects Seoul Station, drags it to another station, and opens the first line. The New York example similarly shows Times Square being dragged to a station before neighboring stations are connected. Each purchase uses Money and may unlock another area or connection on the map.",[44,888],{":segments":889,"description":890,"title":891,"videoId":49},"[{\"start\":62,\"label\":\"Drag Times Square to a station and connect neighbors\"},{\"start\":164,\"label\":\"Connect stations and unlock the Port Washington branch\"}]","These moments show the station-dragging and connection purchases described in the line-building and branch-expansion guidance.","Connect stations and expand the New York metro map",[13,893,894],{},"Build outward in small, readable decisions. Nearby stations with a lower displayed cost are safer early choices because they leave cash for trains and allow you to see whether the route is attracting passengers. Once the route is stable, continue from its end to extend it, or buy a branch when the new direction has a clear purpose. Do not treat the station sequence shown in one city as a blueprint for every city: the available stations and line combinations vary by map.",[13,896,897],{},"There are three practical checks after every connection:",[54,899,900,906,912],{},[57,901,902,905],{},[60,903,904],{},"Coverage:"," Does the new station add a useful destination or passenger source rather than only length?",[57,907,908,911],{},[60,909,910],{},"Capacity:"," Can the line's current trains serve the additional stops?",[57,913,914,917],{},[60,915,916],{},"Budget:"," Will enough Money remain for trains, station upgrades, and repairs?",[13,919,920],{},"If one answer is no, pause the next connection. A route that covers less territory but runs consistently can fund its next extension more safely than a large, under-equipped network.",[17,922,924],{"id":923},"line-1-line-2-and-line-3-planning","Line 1, Line 2, and Line 3 planning",[13,926,927],{},"Line 1 should normally be treated as the anchor route. Establish a complete short connection, purchase or assign trains to its available slots, and let it create a cash base before chasing distant stations. The line is valuable because it gives you a working reference: you can compare new passenger flow with the route that already earns money instead of expanding blindly.",[13,929,930],{},"Line 2 and Line 3 are additional expansion targets, not fixed global station lists. The Seoul footage shows a second line opening after the initial route and later demonstrates further line openings and extensions. That is useful evidence for the progression pattern, but it does not establish one station order, cost, or route layout for every city. The current map should decide which connection is actually available and whether it fits your funds.",[13,932,933],{},"Use this order when deciding whether to open another line:",[178,935,936,939,942,945,948],{},[57,937,938],{},"Keep the existing route connected and supplied with trains.",[57,940,941],{},"Check the new line's displayed station and track cost.",[57,943,944],{},"Prefer a connection that adds a new area or passenger source.",[57,946,947],{},"Fill empty train slots before adding several more stations.",[57,949,950],{},"Repair or upgrade the busiest route if service quality is falling.",[13,952,953],{},"This keeps Line 2 or Line 3 from becoming an isolated purchase that competes with Line 1 for the same cash and train capacity. It also makes it easier to identify which route is responsible for a change in income or Happiness.",[17,955,957],{"id":956},"trains-stations-and-happiness-on-a-growing-route","Trains, stations, and Happiness on a growing route",[13,959,960],{},"Every new station increases potential coverage, but the network still needs transport capacity and maintained infrastructure. A recorded expansion example shows Happiness falling to about 75% while more stations are purchased. The recovery actions shown are to fill all empty train slots, upgrade stations, and repair lines or trains one by one. Treat the percentage as an example of the tradeoff, not as a permanent threshold: the live game panel can change with the state of your network.",[13,962,963],{},"After extending a line, open the train controls and fill empty slots where the route needs them. Then inspect the line and its stations. Station upgrades can improve the network's state, while repairs prevent deteriorating train or line quality from continuing to hurt service. The same example recommends checking repairs when train condition falls below roughly 70%; use the current condition display rather than relying on that example as a hard rule.",[13,965,966],{},"Tourists and landmarks can add income that is reinvested into track, stations, and trains. That income does not remove the capacity decision: a profitable line can still lose service quality if its route grows faster than its trains and stations. For that reason, expansion should alternate between a connection and the infrastructure needed to run it.",[17,968,970],{"id":969},"branches-circle-lines-and-city-differences","Branches, circle lines, and city differences",[13,972,973],{},"A branch is best understood as a change in direction from the main route. It can open another group of stations and increase map coverage, but it does not make the original route's capacity problem disappear. The New York example shows a connection unlocking the Port Washington branch. That confirms the kind of outcome a branch can provide, not a universal requirement or price for all cities.",[13,975,976],{},"The circle line is a later network shape. One recorded example completes the available line purchases until the route forms a complete circle, then moves on to network upgrades. If the current map offers the required closing connections, finishing them can be a useful objective after the main routes are funded. Before buying the final links, keep enough cash for trains, station upgrades, and repairs; a circle with poor service is less useful than a smaller line that remains reliable.",[44,978],{":segments":979,"description":980,"title":981,"videoId":100},"[{\"start\":167,\"label\":\"Complete the circle line and upgrade the network\"}]","The linked moment supports the circle-line guidance by showing the available connections completed into a full loop before network upgrades.","Complete a circle line before upgrading the network",[13,983,984],{},"City names and line labels should therefore be read in context. New York and Seoul provide examples of staged expansion, but the evidence does not support a single cross-city table of Line 1, Line 2, or Line 3 stations and prices. When a guide or remembered route conflicts with the map in front of you, follow the displayed station, cost, and unlock state.",[17,986,988],{"id":987},"automation-and-mutable-line-decisions","Automation and mutable line decisions",[13,990,991],{},"If you use Automation, Auto Build can lay metro sections according to a best-payback strategy, the cheapest available option, or a line-by-line strategy. Those modes change how connections are selected, so review the chosen strategy before allowing it to spend your cash. Automation can also buy trains, upgrade stations, repair trains, and switch cities, which makes it useful for maintaining a broad network but not a substitute for checking whether a newly built line has enough capacity.",[13,993,994],{},"Manual planning is preferable when you are deciding which passenger area to cover or saving for a circle-line connection. Automation is more useful after your priorities are clear and you want routine purchases or repairs handled consistently. In either case, verify the current line panel after a purchase: available connections, prices, station levels, train condition, and Happiness are mutable game-state values rather than fixed values shared by every city.",[13,996,997],{},"The core rule is simple: connect useful nearby stations first, make Line 1 pay for itself, add trains and upgrades as coverage grows, and use branches or a circle line only when the map and budget support them. This approach preserves flexibility when the next city or line exposes a different station layout.",[17,999,1001],{"id":1000},"first-time-line-up-metro-tycoon-line-questions","First-time LINE UP! Metro Tycoon line questions",[293,1003,1005],{"id":1004},"can-auto-build-choose-which-metro-sections-to-purchase","Can Auto Build choose which metro sections to purchase?",[13,1007,1008],{},"Yes. Auto Build can place sections using a best-payback, cheapest, or line-by-line strategy. Check the selected strategy and keep an eye on the current line panel, because automated building does not remove the need to fund trains, upgrades, and repairs.",[315,1010,1011,1017],{},[318,1012,1013,1015],{},[321,1014,323],{},[321,1016,326],{},[13,1018,1019,1021],{},[25,1020],{"href":331},[25,1022,331],{"href":331,"rel":1023},[335],{"title":345,"searchDepth":346,"depth":346,"links":1025},[1026,1027,1028,1029,1030,1031,1032],{"id":868,"depth":346,"text":869},{"id":882,"depth":346,"text":883},{"id":923,"depth":346,"text":924},{"id":956,"depth":346,"text":957},{"id":969,"depth":346,"text":970},{"id":987,"depth":346,"text":988},{"id":1000,"depth":346,"text":1001,"children":1033},[1034],{"id":1004,"depth":356,"text":1005},"Lines","Plan LINE UP! Metro Tycoon lines with practical route types, Line 1-3 expansion advice, train capacity, Happiness, branches, and circle-line decisions.",[1038],{"question":1005,"answer":1008},"LINE UP! Metro Tycoon Lines",[1041,1042,1043,1044],"Start with a short, affordable route and use it as the city's income anchor.","Add trains, station upgrades, and repairs as line coverage grows.","Treat Line 2, Line 3, branches, and circle lines as map-specific expansion choices.","Use the live city map and purchase panels for current costs and unlocks.",{"bodyType":842},"9 min read",{"title":853,"description":1036},{"loc":39,"lastmod":379},[],"en\u002Flines\u002Flines",[1035,1052,1053,1054],"Metro routes","Stations","Trains","HGfU43efFhOj7ULuberKVWLuVlPh1lp7YismIz1EejI",[1057],{"id":1058,"title":1059,"author":392,"body":1060,"category":1053,"coverLabel":360,"coverTone":361,"description":1309,"draft":363,"extension":364,"faq":1310,"featured":363,"game":369,"h1":1317,"keyTakeaways":1318,"meta":1322,"navigation":377,"path":1323,"publishedAt":379,"readTime":380,"seo":1324,"sitemap":1325,"statCards":1326,"stem":1327,"tags":1328,"updatedAt":379,"__hash__":1332},"stations\u002Fen\u002Fstations\u002Fstations.md","LINE UP Metro Tycoon Stations Guide",{"type":10,"value":1061,"toc":1294},[1062,1070,1073,1077,1092,1096,1099,1103,1106,1123,1126,1131,1135,1138,1141,1158,1161,1165,1168,1171,1203,1206,1210,1213,1216,1219,1223,1226,1232,1237,1240,1244,1248,1251,1255,1258,1262,1265,1269,1272,1276,1279],[13,1063,1064,1065,1069],{},"LINE UP Metro Tycoon stations are the stops that turn a railway line into a working passenger network. Start with the station you receive in a chosen city, connect nearby locations that your budget can support, and then upgrade the busiest stops only after ",[25,1066,1068],{"href":862,"target":28,"rel":1067},[30,31],"trains can serve the route",". A new station is valuable when it extends an active line, brings more passengers or tourists into the network, or opens a useful next connection—not merely because it increases the number of places on the map.",[13,1071,1072],{},"The exact station list, connection prices, capacity values, income formula, and level limits can vary or remain unclear. Use the current in-game panel for those mutable numbers. The guide below separates the station roles and named examples that are supported from planning labels that describe a strategy rather than confirmed fixed item names.",[17,1074,1076],{"id":1075},"station-roles-and-named-stops","Station roles and named stops",[13,1078,1079,1080,1083,1084,1087,1088,1091],{},"The rows below are a practical lookup for what each station-related entry means and how to act on it. ",[503,1081,1082],{},"Starter Station",", ",[503,1085,1086],{},"Transfer Station",", and ",[503,1089,1090],{},"Expansion Station"," are planning categories used to explain the network; they should not be read as a confirmed inventory of three permanent items.",[406,1093],{":columns":1094,":rows":1095},"[{\"key\":\"station\",\"label\":\"Station or role\"},{\"key\":\"purpose\",\"label\":\"What it does\"},{\"key\":\"access\",\"label\":\"How to use or reach it\"},{\"key\":\"decision\",\"label\":\"Best planning rule\"}]","[[\"Starter Station\",\"Initial stop for the city network\",\"Receive it after choosing a starting city\",\"Connect a nearby, affordable location before making a long expansion\"],[\"Transfer Station\",\"A junction that can connect multiple directions\",\"Create it by adding a suitable stop to an existing line\",\"Check train coverage and service capacity before adding more branches\"],[\"Expansion Station\",\"A further stop that widens the city network\",\"Unlock an adjacent location with Money\",\"Expand from stable income rather than emptying the budget\"],[\"Times Square\",\"A connectable New York City location\",\"Drag it to an existing line or station and pay the connection cost\",\"Use it as an example of extending a working route to a nearby location\"],[\"Seoul Station\",\"A named stop in the Seoul network\",\"Connect it through the Seoul city map\",\"Treat its access as dependent on route, budget, and city progress\"],[\"Grand Central Madison\",\"A New York City expansion stop\",\"Reach it through continued map and line expansion\",\"Confirm the current adjacent connection and cost in the city view\"],[\"Station Level\",\"The station upgrade progression\",\"Select a built station and spend Money\",\"Upgrade productive stops after the route has enough train support\"],[\"Station Capacity \u002F Service Upgrade\",\"A station improvement for passenger handling and service\",\"Buy it from the station upgrade interface\",\"Pair it with train capacity; a station upgrade alone cannot replace trains\"]]",[13,1097,1098],{},"The table is not a complete unlock order. It tells you how to interpret the main station roles and examples while the game’s city panel remains the authority for the next available location, current cost, and level requirement.",[17,1100,1102],{"id":1101},"how-to-connect-a-new-station","How to connect a new station",[13,1104,1105],{},"Choose a region and city first. The available layout and connection order change with the selected map; the examples include New York City in the United States and Seoul in Korea. Once the city is open, work outward from an existing station instead of trying to place an isolated stop.",[178,1107,1108,1111,1114,1117,1120],{},[57,1109,1110],{},"Select an adjacent or otherwise reachable location on the city map.",[57,1112,1113],{},"Drag the target station onto the existing line or station connection.",[57,1115,1116],{},"Confirm the connection cost if the game allows the action, and keep enough Money for trains, upgrades, and Repairs.",[57,1118,1119],{},"Watch the route after the station is added. Confirm that trains cover the important stops and that the new segment is contributing to a functioning line.",[57,1121,1122],{},"If the connection improves coverage and income, continue to the next nearby location; if it creates an under-served branch, adjust trains or stop expanding.",[13,1124,1125],{},"The Times Square example illustrates this flow in New York City: connect Times Square to the existing network, unlock the neighboring location, and continue the route from the new connection. The lesson is broader than that single named stop: each expansion should have a service plan before you pay for it.",[44,1127],{":segments":1128,"description":1129,"title":1130,"videoId":49},"[{\"start\":62,\"label\":\"Drag Times Square to a station and continue the route\"}]","This moment supports the Times Square example by showing how to drag the location to a station, unlock a neighboring location, and continue the network.","Connect Times Square and expand the station route",[17,1132,1134],{"id":1133},"when-to-upgrade-a-station","When to upgrade a station",[13,1136,1137],{},"Station upgrades and train capacity solve different problems. An upgrade can improve a station’s output and service performance and may help progress toward additional locations, branches, or vehicles. It does not automatically provide the train coverage needed to move passengers through the larger network.",[13,1139,1140],{},"A sensible order is:",[54,1142,1143,1146,1149,1152,1155],{},[57,1144,1145],{},"Let the first route produce stable income before spending heavily on station levels.",[57,1147,1148],{},"Prioritize a busy or strategically central station instead of upgrading every stop equally.",[57,1150,1151],{},"Add or adjust trains when new stations create a coverage or throughput problem.",[57,1153,1154],{},"Repair low-condition trains and reserve funds before committing to another costly station connection.",[57,1156,1157],{},"Recheck Happiness after expansion; insufficient trains, weak station development, or declining train condition can reduce service quality.",[13,1159,1160],{},"One reported play sequence shows a station being upgraded five times in a row. That does not establish a universal five-level cap, a price for each level, or identical limits in every city and version. If the station panel shows a different maximum or cost, follow the current panel.",[17,1162,1164],{"id":1163},"building-around-transfers-and-lines","Building around transfers and lines",[13,1166,1167],{},"A station has more value when it strengthens a route that trains can actually operate. A transfer-style stop can connect several directions, but each added direction increases the need to inspect line capacity and train placement. Do not treat a junction as an automatic profit upgrade: it can become a bottleneck if passengers arrive faster than the available trains can carry them.",[13,1169,1170],{},"Use the following checks before adding a branch:",[54,1172,1173,1179,1185,1191,1197],{},[57,1174,1175,1178],{},[60,1176,1177],{},"Route continuity:"," the target station should connect to the existing line rather than sit as an unreachable point.",[57,1180,1181,1184],{},[60,1182,1183],{},"Train coverage:"," every important stop on the expanded route needs effective service, not just a visually completed track.",[57,1186,1187,1190],{},[60,1188,1189],{},"Budget room:"," Money must cover the connection while leaving room for train purchases, station upgrades, and Repairs.",[57,1192,1193,1196],{},[60,1194,1195],{},"Network purpose:"," the stop should add passenger reach, tourist access, a useful transfer, or a credible next expansion.",[57,1198,1199,1202],{},[60,1200,1201],{},"Service feedback:"," watch Happiness and the operating condition of the route after the change.",[13,1204,1205],{},"Lines, stations, and trains therefore need to be planned together. A station is the visible destination, a line is the connection that makes it reachable, and trains are what turn that connection into service. Expanding only one of those layers can leave the network larger without making it stronger.",[17,1207,1209],{"id":1208},"city-examples-and-uncertain-entries","City examples and uncertain entries",[13,1211,1212],{},"New York City provides a clear station example. Times Square is shown as a location that can be dragged into an existing route, and Grand Central Madison is described as a later expansion stop reached through continued line growth. Their precise unlock prices and a guaranteed universal order are not established, so use the current map rather than copying a fixed sequence.",[13,1214,1215],{},"Seoul provides a second city example. Seoul Station is used as a connected stop in the Seoul network, while video references also mention names such as Gangnam Station and Samsung Station. Those mentions do not establish a complete Seoul catalog or prove that every named stop is available under the same conditions. Treat them as map examples and verify each location in your own city view.",[13,1217,1218],{},"The same caution applies to station capacity, income, and upgrade returns. The known station relationships cover Money, trains, Happiness, Income, Tourists, and city expansion, but no reliable structured table of exact numeric values is available. Avoid choosing a station solely because an old guide assigns it a price, level, or income amount.",[17,1220,1222],{"id":1221},"a-reliable-station-expansion-rule","A reliable station expansion rule",[13,1224,1225],{},"For most early networks, connect the most useful affordable neighbor first, then let the route operate long enough to show whether it is earning and being served. Upgrade the busiest station when the income is stable. Add train capacity or repair the fleet when service is the constraint. Only then buy the next station or branch.",[13,1227,1228,1231],{},[503,1229,1230],{},"Auto Stations"," can upgrade busy stations automatically, but automation does not remove the need to check route value, train coverage, and remaining Money. If automatic upgrades consume funds needed for a connection or train, pause and decide which bottleneck matters more. The aim is a connected, served network with room to recover—not the highest station count at any cost.",[44,1233],{":segments":1234,"description":1235,"title":1236,"videoId":437},"[{\"start\":44,\"label\":\"Auto Stations upgrade the busiest stations\"}]","This moment supports the automation guidance by describing how Auto Stations upgrade the busiest stations to their maximum level.","Use Auto Stations for busy station upgrades",[13,1238,1239],{},"Station values and available destinations can change with city progress and game updates. For a current decision, open the station or city panel and verify the displayed cost, level, capacity, and next connection before confirming the purchase.",[17,1241,1243],{"id":1242},"first-time-line-up-metro-tycoon-station-questions","First-time LINE UP Metro Tycoon station questions",[293,1245,1247],{"id":1246},"are-starter-station-transfer-station-and-expansion-station-official-station-names","Are Starter Station, Transfer Station, and Expansion Station official station names?",[13,1249,1250],{},"They are useful planning categories, but These labels describe planning roles rather than a confirmed fixed list of inventory items. Use them to describe an initial stop, a junction, and a later network expansion while relying on the city panel for actual station names.",[293,1252,1254],{"id":1253},"should-i-upgrade-a-station-before-buying-another-train","Should I upgrade a station before buying another train?",[13,1256,1257],{},"Choose based on the bottleneck. Station upgrades improve station performance, while trains provide route coverage and passenger transport; if the new stop is under-served, add or adjust trains first, then upgrade the busiest station when income is stable.",[293,1259,1261],{"id":1260},"can-i-use-the-station-upgrade-count-to-assume-every-station-has-five-levels","Can I use the station upgrade count to assume every station has five levels?",[13,1263,1264],{},"No. One reported play sequence mentions five consecutive upgrades, but that does not confirm a universal cap or identical costs across cities and versions. Check the current station interface for the active stop’s level and next upgrade.",[293,1266,1268],{"id":1267},"what-should-i-check-before-connecting-another-station","What should I check before connecting another station?",[13,1270,1271],{},"Confirm that the target extends a working line, that trains can cover the expanded route, and that Money remains for trains, station upgrades, and Repairs. After connecting it, watch Happiness and route performance before committing to another branch.",[293,1273,1275],{"id":1274},"is-there-a-complete-list-of-seoul-stations-here","Is there a complete list of Seoul stations here?",[13,1277,1278],{},"No complete, reliable city list is established. Seoul Station and video-mentioned names such as Gangnam Station and Samsung Station are examples, but the available city layout and current game panel should determine which stops are reachable for your run.",[315,1280,1281,1287],{},[318,1282,1283,1285],{},[321,1284,323],{},[321,1286,326],{},[13,1288,1289,1291],{},[25,1290],{"href":331},[25,1292,331],{"href":331,"rel":1293},[335],{"title":345,"searchDepth":346,"depth":346,"links":1295},[1296,1297,1298,1299,1300,1301,1302],{"id":1075,"depth":346,"text":1076},{"id":1101,"depth":346,"text":1102},{"id":1133,"depth":346,"text":1134},{"id":1163,"depth":346,"text":1164},{"id":1208,"depth":346,"text":1209},{"id":1221,"depth":346,"text":1222},{"id":1242,"depth":346,"text":1243,"children":1303},[1304,1305,1306,1307,1308],{"id":1246,"depth":356,"text":1247},{"id":1253,"depth":356,"text":1254},{"id":1260,"depth":356,"text":1261},{"id":1267,"depth":356,"text":1268},{"id":1274,"depth":356,"text":1275},"Learn how stations connect routes, expand cities, and improve service in LINE UP Metro Tycoon without wasting Money.",[1311,1313,1314,1315,1316],{"question":1247,"answer":1312},"These labels describe planning roles rather than a confirmed fixed list of inventory items. Use them to describe an initial stop, a junction, and a later network expansion while relying on the city panel for actual station names.",{"question":1254,"answer":1257},{"question":1261,"answer":1264},{"question":1268,"answer":1271},{"question":1275,"answer":1278},"LINE UP Metro Tycoon Stations",[1319,1320,1321],"Connect affordable nearby stations to an active line before expanding farther.","Upgrade busy stations only after train coverage and route income are stable.","Use the current city and station panels for prices, levels, capacity, and available destinations.",{"bodyType":842},"\u002Fstations",{"title":1059,"description":1309},{"loc":1323,"lastmod":379},[],"en\u002Fstations\u002Fstations",[1329,1330,864,1331],"stations","lines","city expansion","EzNLXYIjN5BWzlUpKjtTL2UQAghz_BDNWBWkldiY-Iw",[1334],{"id":1335,"title":1336,"author":1337,"body":1338,"category":1054,"coverLabel":360,"coverTone":361,"description":1608,"draft":363,"extension":364,"faq":1609,"featured":363,"game":369,"h1":1614,"keyTakeaways":1615,"meta":1620,"navigation":377,"path":862,"publishedAt":379,"readTime":380,"seo":1621,"sitemap":1622,"statCards":1623,"stem":1624,"tags":1625,"updatedAt":379,"__hash__":1628},"trains\u002Fen\u002Ftrains\u002Ftrains.md","LINE UP Metro Tycoon Trains Guide","Metro Wiki Team",{"type":10,"value":1339,"toc":1592},[1340,1348,1352,1355,1369,1372,1376,1379,1383,1386,1390,1397,1402,1405,1422,1425,1429,1432,1435,1438,1464,1467,1471,1474,1477,1494,1497,1500,1504,1507,1510,1513,1517,1524,1529,1532,1535,1539,1542,1545,1549,1553,1556,1560,1563,1567,1570,1574,1577],[13,1341,1342,1343,1347],{},"LINE UP Metro Tycoon trains are the vehicles that turn connected Lines into passenger service and income. The practical choice is not always “buy the newest train”: fill empty slots first, compare demand with available capacity, then spend on an upgrade or repair when an existing vehicle is the weaker investment. The complete model-by-model price, capacity, and unlock list is not reliably documented here, so use the current lock panel in the game for those changing values. If the route itself is the bottleneck, review the ",[25,1344,1346],{"href":39,"target":28,"rel":1345},[30,31],"line-planning guidance"," before buying more vehicles.",[17,1349,1351],{"id":1350},"what-trains-do-on-a-line","What trains do on a line",[13,1353,1354],{},"A train only contributes to your network when it is serving a line. Lines and Stations provide the route and passenger demand; trains provide the moving capacity that carries passengers between those stations. That makes the train menu part of a larger operating loop rather than a standalone collection screen:",[178,1356,1357,1360,1363,1366],{},[57,1358,1359],{},"Build or extend a Line and connect its Stations.",[57,1361,1362],{},"Buy trains or fill the line’s empty train slots.",[57,1364,1365],{},"Let the route carry passengers and produce Money.",[57,1367,1368],{},"Reinvest that Money in vehicles, Stations, track, repairs, or city development.",[13,1370,1371],{},"When a route grows, check its fleet again. Adding Stations can create more demand without automatically giving the line enough vehicles. A line with empty slots or too little capacity can struggle to provide service, and the supplied gameplay evidence links filling train slots with higher Happiness. Passenger demand is therefore the useful test: add capacity where people are waiting, not simply where a new model becomes available.",[17,1373,1375],{"id":1374},"train-management-options","Train management options",[13,1377,1378],{},"The train menu covers expansion, model progression, upgrades, maintenance, and automation. These entries solve different problems, so the table is a decision reference rather than a complete numerical train catalog.",[406,1380],{":columns":1381,":rows":1382},"[{\"key\":\"option\",\"label\":\"Train option\"},{\"key\":\"purpose\",\"label\":\"What it changes\"},{\"key\":\"when_to_use\",\"label\":\"Best use\"},{\"key\":\"requirement\",\"label\":\"What to check\"}]","[[\"Buy train\",\"Adds a vehicle and increases available line capacity\",\"A busy line has demand and an empty slot\",\"Enough Money and any lock-panel requirements\"],[\"Fill All Empty Slot\",\"Places available trains into open slots\",\"A line has open capacity slots after expansion\",\"Available Money and empty slots\"],[\"Train model\",\"Offers another vehicle choice and progression path\",\"The current fleet is no longer the best fit for a developed route\",\"City, station, route, prior-model, and Money requirements shown in-game\"],[\"Upgrade train\",\"Improves an existing vehicle for continued service\",\"A busy line has one weaker vehicle that should keep working\",\"Money and the current upgrade state\"],[\"Repair train\",\"Maintains a vehicle whose condition has fallen\",\"A used train is in poor condition and still serves a route\",\"Money and the vehicle’s current condition\"],[\"Automation\",\"Can buy, upgrade, and repair trains for lines\",\"You have a stable network and want to reduce repeated management\",\"Enabled automation options, budget, and route demand\"]]",[13,1384,1385],{},"The rows describe functions, not fixed prices or capacities. Those values can depend on progress and may change with the live game. If a train, upgrade, or automation action is unavailable, read the in-game requirement rather than treating the unavailable action as a bug.",[17,1387,1389],{"id":1388},"buying-trains-and-filling-slots","Buying trains and filling slots",[13,1391,1392,1393,1396],{},"Start with the line, not the vehicle model. Open the line or train management view and look for empty slots. The ",[503,1394,1395],{},"Fill All Empty Slot"," action is the quickest way to place available trains into those openings when you have enough Money. Gameplay footage shows this action being used as a direct capacity and Happiness improvement, while another example connects filling slots and buying an additional train with stronger earnings.",[44,1398],{":segments":1399,"description":1400,"title":1401,"videoId":100},"[{\"start\":63,\"label\":\"Use Fill All Empty Slot for trains\"}]","This moment shows the Fill All Empty Slot action for trains and supports the section's link between filled capacity and Happiness.","Fill empty train slots to improve line service",[13,1403,1404],{},"Use this order when a line has grown:",[178,1406,1407,1410,1413,1416,1419],{},[57,1408,1409],{},"Count the open slots on the line.",[57,1411,1412],{},"Check whether the route has enough passenger demand to justify more service.",[57,1414,1415],{},"Fill available empty slots if the budget can support it.",[57,1417,1418],{},"Buy an additional train when open capacity and demand still justify expansion.",[57,1420,1421],{},"Recheck Money before spending on a station, route, or city milestone.",[13,1423,1424],{},"Buying every available train can slow the rest of the network. A low-demand line may not repay a new vehicle quickly, while the same Money could unlock a Station, extend a Line, or advance a city. The useful comparison is expected service value against the next network requirement. If the line is already adequately served, leave a reserve for repairs and infrastructure instead of filling every slot automatically.",[17,1426,1428],{"id":1427},"upgrades-repairs-and-train-condition","Upgrades, repairs, and train condition",[13,1430,1431],{},"Upgrading and repairing are not interchangeable. An upgrade is a longer-term investment in how an existing train performs; a repair addresses the current condition of a vehicle. If a heavily used line contains one low-performing train, the wiki guidance favors improving that weak vehicle before replacing the whole fleet. This concentrates spending where it can protect a busy route.",[13,1433,1434],{},"Repair vehicles whose condition has fallen, especially when they still carry passengers on an important line. The supplied footage shows repair and upgrade actions during line setup, and the summary notes that train condition declines over time. One video discussion uses roughly 70% condition as a point to inspect and consider repair, but treat that as a practical check rather than a universal permanent threshold. The current game panel should decide whether the repair is available and worthwhile.",[13,1436,1437],{},"Use a simple priority rule:",[54,1439,1440,1446,1452,1458],{},[57,1441,1442,1445],{},[60,1443,1444],{},"Low condition on a busy route:"," repair first so the route remains dependable.",[57,1447,1448,1451],{},[60,1449,1450],{},"Weak vehicle on a high-demand route:"," upgrade that vehicle before broad fleet replacement.",[57,1453,1454,1457],{},[60,1455,1456],{},"Good condition on a low-demand route:"," avoid unnecessary repair spending and watch demand.",[57,1459,1460,1463],{},[60,1461,1462],{},"New model unlocked:"," compare the route’s needs and your budget before switching.",[13,1465,1466],{},"Do not repeatedly repair a healthy train. Money spent on maintenance is Money unavailable for Stations, Lines, city progression, or the next genuinely weak vehicle. Likewise, upgrading a quiet route can delay a more important expansion even if the upgrade button is available.",[17,1468,1470],{"id":1469},"unlocking-new-train-models","Unlocking new train models",[13,1472,1473],{},"New models are progression choices, not a guaranteed reward for laying more track. The available evidence indicates that unlocks can depend on city progress, Station development, route connections, an earlier model, and sufficient Money. The exact combination is not consistent enough in the supplied material to publish a definitive model-by-model list.",[13,1475,1476],{},"When a train is locked, check its lock panel and work backward from the displayed requirement. Confirm whether you need to:",[178,1478,1479,1482,1485,1488,1491],{},[57,1480,1481],{},"Advance the current city or its Stations.",[57,1483,1484],{},"Connect a particular Line or route.",[57,1486,1487],{},"Obtain a preceding model.",[57,1489,1490],{},"Reach the required development stage.",[57,1492,1493],{},"Save enough Money to purchase the model after it unlocks.",[13,1495,1496],{},"Adding more track alone may not satisfy a vehicle requirement. A route can be longer without meeting a Station, city, or prior-model condition. Record the exact requirement shown in your current panel, complete that requirement, and then return to the train menu. This avoids spending on unrelated track while waiting for a model that is gated by progression.",[13,1498,1499],{},"Because names, capacities, prices, cities, and prerequisites can change, this page does not invent a roster or assign unsupported numbers to unnamed models. Use the live panel for the final purchase decision, particularly after an update or when moving between cities.",[17,1501,1503],{"id":1502},"matching-fleet-size-to-network-demand","Matching fleet size to network demand",[13,1505,1506],{},"Train capacity has to grow with the rest of the network. After adding Stations, extending a Line, or opening a new city, inspect three things together: the route’s passenger demand, the number of train slots, and the condition of the vehicles currently assigned. A fleet can be large in total and still underserve one line if its trains are assigned elsewhere.",[13,1508,1509],{},"Happiness is a useful service signal in this decision. The supplied gameplay evidence associates filling empty train slots with a Happiness increase, so open slots deserve attention when a route is under pressure. That does not mean every line should be filled immediately. Use the route that has actual demand, and consider whether the next purchase would produce more value than a Station upgrade or city milestone.",[13,1511,1512],{},"Tourists and Landmarks can also contribute to the wider income cycle. Their income can help fund later fleet expansion, but they do not remove the need to connect stations and put trains on lines. Keep the operating sequence clear: connect the route, provide vehicles, observe demand and earnings, then reinvest where the next bottleneck appears.",[17,1514,1516],{"id":1515},"using-train-automation-safely","Using train automation safely",[13,1518,1519,1520,1523],{},"The in-game ",[503,1521,1522],{},"Automation"," system can take over repetitive train work, including buying trains for lines, upgrading weaker trains, repairing the worst trains, and switching toward newer models. It is useful after the network has a predictable budget and clear route priorities.",[44,1525],{":segments":1526,"description":1527,"title":1528,"videoId":437},"[{\"start\":54,\"label\":\"Automate train buying, upgrades, and repairs\"}]","This moment supports the automation guidance by showing automatic train buying, upgrades, repairs, and movement toward newer models.","Automate train purchases, upgrades, and repairs",[13,1530,1531],{},"Automation still shares Money with Lines, Stations, city changes, tasks, and other development. Before enabling it broadly, make sure the budget can absorb purchases and maintenance without blocking a required milestone. Check its choices regularly: an automated purchase can be reasonable for a high-demand line but wasteful on a quiet route, and an automated upgrade can compete with a more urgent station or connection.",[13,1533,1534],{},"Treat automation as a manager for repeated actions, not as a replacement for network decisions. Review the busiest lines, open slots, vehicle condition, and current unlock goals after major expansions. If the system begins spending on low-demand routes while an important connection is unfinished, narrow its use or restore manual control until the network is stable.",[17,1536,1538],{"id":1537},"limits-of-the-current-train-list","Limits of the current train list",[13,1540,1541],{},"This reference supports the train-management decisions that are visible in the current evidence: buying vehicles, filling slots, matching capacity to demand, upgrading weak trains, repairing condition, checking unlock requirements, and using the game’s automation. It does not support a reliable complete roster with every model name, capacity, price, city, and prerequisite. Those details should be read from the current in-game train and lock panels.",[13,1543,1544],{},"The most reliable approach is to treat the train menu as a live status screen. Use it to confirm the current cost and requirement, then compare that purchase with demand, Happiness, route capacity, and the other uses of Money. That keeps the fleet useful even when the available models or progression requirements change.",[17,1546,1548],{"id":1547},"train-faq","Train FAQ",[293,1550,1552],{"id":1551},"should-i-buy-another-train-or-upgrade-one-i-already-own","Should I buy another train or upgrade one I already own?",[13,1554,1555],{},"Buy another train when a busy line still has an open slot and enough demand to use the added capacity. Upgrade an existing vehicle when the line is already populated but one heavily used train is weaker than the rest. Keep Money available for Stations, Lines, and repairs before expanding a quiet route.",[293,1557,1559],{"id":1558},"what-should-i-do-when-a-train-is-locked","What should I do when a train is locked?",[13,1561,1562],{},"Open the train’s lock panel and follow its displayed requirement. It may depend on city or Station progress, a route connection, an earlier model, or Money. Laying more track by itself is not guaranteed to unlock a model.",[293,1564,1566],{"id":1565},"when-is-repairing-a-train-worth-the-cost","When is repairing a train worth the cost?",[13,1568,1569],{},"Repair a low-condition train that still serves a busy or important line. Inspect vehicles as their condition falls; a roughly 70% condition check is a useful reported prompt to look, not a permanent rule. Do not spend on repeated repairs for a healthy vehicle when another route needs the budget more.",[293,1571,1573],{"id":1572},"does-automation-replace-train-planning","Does automation replace train planning?",[13,1575,1576],{},"No. Automation can buy, upgrade, and repair trains, but it still spends the same Money needed for route and city development. Review automated choices after expansions and limit it when it invests in low-demand lines or threatens an important milestone.",[315,1578,1579,1585],{},[318,1580,1581,1583],{},[321,1582,323],{},[321,1584,326],{},[13,1586,1587,1589],{},[25,1588],{"href":331},[25,1590,331],{"href":331,"rel":1591},[335],{"title":345,"searchDepth":346,"depth":346,"links":1593},[1594,1595,1596,1597,1598,1599,1600,1601,1602],{"id":1350,"depth":346,"text":1351},{"id":1374,"depth":346,"text":1375},{"id":1388,"depth":346,"text":1389},{"id":1427,"depth":346,"text":1428},{"id":1469,"depth":346,"text":1470},{"id":1502,"depth":346,"text":1503},{"id":1515,"depth":346,"text":1516},{"id":1537,"depth":346,"text":1538},{"id":1547,"depth":346,"text":1548,"children":1603},[1604,1605,1606,1607],{"id":1551,"depth":356,"text":1552},{"id":1558,"depth":356,"text":1559},{"id":1565,"depth":356,"text":1566},{"id":1572,"depth":356,"text":1573},"Manage LINE UP Metro Tycoon trains by filling slots, matching capacity to demand, upgrading weak vehicles, repairing condition, and checking unlock requirements.",[1610,1611,1612,1613],{"question":1552,"answer":1555},{"question":1559,"answer":1562},{"question":1566,"answer":1569},{"question":1573,"answer":1576},"LINE UP Metro Tycoon Trains",[1616,1617,1618,1619],"Fill empty train slots on lines with real passenger demand before buying broadly.","Upgrade weak vehicles on busy routes and repair trains whose condition has fallen.","Check the live lock panel for model names, prices, capacities, and unlock requirements.","Use automation only while its spending fits your route and city-development budget.",{"bodyType":842},{"title":1336,"description":1608},{"loc":862,"lastmod":379},[],"en\u002Ftrains\u002Ftrains",[864,1626,1627],"metro tycoon","fleet management","AYxlr1-nFGMTLQveBwsteY-fkD6ud-WcdIcXGD023i8",[1630],{"id":1631,"title":1632,"author":392,"body":1633,"category":1892,"coverLabel":360,"coverTone":361,"description":1893,"draft":363,"extension":364,"faq":1894,"featured":363,"game":369,"h1":1897,"keyTakeaways":1898,"meta":1903,"navigation":377,"path":457,"publishedAt":379,"readTime":380,"seo":1904,"sitemap":1905,"statCards":1906,"stem":1907,"tags":1908,"updatedAt":379,"__hash__":1914},"income\u002Fen\u002Fincome\u002Fincome.md","LINE UP Metro Tycoon Income Guide",{"type":10,"value":1634,"toc":1880},[1635,1639,1646,1649,1653,1656,1660,1663,1666,1671,1674,1678,1681,1722,1725,1729,1732,1735,1767,1770,1774,1777,1780,1791,1794,1798,1801,1804,1836,1839,1844,1847,1851,1855,1858,1862,1865],[17,1636,1638],{"id":1637},"how-income-works-in-line-up-metro-tycoon","How income works in LINE UP! Metro Tycoon",[13,1640,1641,1642,1645],{},"The reliable way to grow income is to build a route that can carry passengers, then spend the next earnings on the capacity and service quality that let that route keep working. Money comes from station activity, passenger transport, completed connections, tourists, and city investments such as Landmarks. The strongest early decision is therefore not “buy every station,” but “add the next connection only when the ",[25,1643,864],{"href":862,"target":28,"rel":1644},[30,31],", station levels, and maintenance can support it.”",[13,1647,1648],{},"There is no fixed income number that applies to every city or upgrade level in the available game information. Costs and returns can change with the city, route, upgrades, and current game balance. Use the current purchase, station, and train panels as the final authority for values while applying the priorities below.",[17,1650,1652],{"id":1651},"income-sources-and-what-they-do","Income sources and what they do",[13,1654,1655],{},"The following reference groups the income systems by how you use them. The source column describes the player-facing role, not a guaranteed payout amount.",[406,1657],{":columns":1658,":rows":1659},"[{\"key\":\"source\",\"label\":\"Income source\"},{\"key\":\"role\",\"label\":\"How it contributes\"},{\"key\":\"best_use\",\"label\":\"Best use\"}]","[[\"Passenger flow\",\"Connected stations and trains carry passengers and generate the main operating income\",\"Keep train capacity and station development close to route size\"],[\"Completed connections\",\"Finishing a new track or station connection expands the network and adds another earning opportunity\",\"Buy the next connection when the current line can serve it\"],[\"Tourists\",\"Tourist-focused locations add visitors over time as an extra income stream\",\"Add them after the active passenger route is stable\"],[\"Landmarks\",\"City attractions are purchasable development investments tied to longer-term expansion\",\"Treat them as discretionary spending after core capacity needs\"],[\"Automation\",\"Automation can build, buy or upgrade trains, repair, upgrade stations, buy Landmarks, and move between cities\",\"Use it to maintain an established income cycle rather than replace planning\"]]",[13,1661,1662],{},"Passenger flow is the core source to protect first. A station only becomes useful to income when it is connected to a working line and the line has enough train capacity to serve the people using it. A larger map with empty train slots can look like progress while delivering weaker service and lower Happiness. Conversely, filling the available train slots and keeping vehicles in good condition helps the network make use of the stations already purchased.",[13,1664,1665],{},"Tourists are different from passenger income because they are an additional, time-based contribution from tourist locations or attractions. The available evidence confirms the role of tourists but does not establish one universal visitor rate for every location. Read the current location panel before treating a tourist purchase as a specific payback calculation.",[44,1667],{":segments":1668,"description":1669,"title":1670,"videoId":100},"[{\"start\":8,\"label\":\"Build stations and tourist places for income\"}]","This moment supports the section's explanation that stations and tourist places generate Money, with tourists serving as an additional income source.","Use tourist locations to add income",[13,1672,1673],{},"Landmarks are another investment category. They support city development and can contribute to the broader income plan, but the available records do not establish a complete list of Landmark names, prices, yields, or a best purchase order. Compare the live cost with the immediate needs of your line instead of assuming the most expensive Landmark is automatically the most profitable choice.",[17,1675,1677],{"id":1676},"reinvest-money-without-stalling-the-network","Reinvest Money without stalling the network",[13,1679,1680],{},"Income in this game is strongest when each purchase removes a current bottleneck. Use this order as a practical decision rule:",[178,1682,1683,1689,1698,1704,1710,1716],{},[57,1684,1685,1688],{},[60,1686,1687],{},"Keep the active line operational."," If a train or line needs Repairs, restore it before making an ambitious expansion. Deteriorating service can reduce quality and leave recently purchased stations underused.",[57,1690,1691,1694,1695,1697],{},[60,1692,1693],{},"Fill empty train slots."," Buy or assign trains to the line that is already serving stations. The ",[503,1696,1395],{}," action is useful because it addresses unused capacity directly rather than adding map area first.",[57,1699,1700,1703],{},[60,1701,1702],{},"Raise the limiting station or train level."," Upgrade the station or train that is restricting capacity, access, or the next unlock. Station levels can open further locations, branches, and vehicles, so an upgrade can be more valuable than another disconnected purchase.",[57,1705,1706,1709],{},[60,1707,1708],{},"Extend the line by one useful connection."," Choose a nearby station or branch that expands reachable coverage and can be served by the current network. Check the new cost before committing, because later connections require more Money.",[57,1711,1712,1715],{},[60,1713,1714],{},"Add a tourist location or Landmark."," Once passenger service is stable, spend surplus Money on an attraction that adds another income path or supports city progress.",[57,1717,1718,1721],{},[60,1719,1720],{},"Repeat the check."," After every major purchase, inspect Happiness, train condition, empty slots, and the next unlock before buying again.",[13,1723,1724],{},"This order is not a promise that every city has the same optimal build. It is a way to prevent a common failure: using all available Money on stations while leaving the trains, station levels, or maintenance behind. If the next station causes Happiness to fall, pause expansion and repair the service system before adding another branch.",[17,1726,1728],{"id":1727},"passenger-income-happiness-and-capacity","Passenger income, Happiness, and capacity",[13,1730,1731],{},"Happiness is a useful warning signal for income decisions. It reflects whether the network’s capacity and quality match its current size. Buying more stations can make Happiness fall when trains do not have enough capacity, when empty slots remain, when stations need upgrades, or when vehicles and lines require maintenance. Happiness is therefore not a separate cash source; it is a practical indication that passenger income is being supported well or poorly.",[13,1733,1734],{},"Use these relationships when reading the network:",[54,1736,1737,1743,1749,1755,1761],{},[57,1738,1739,1742],{},[60,1740,1741],{},"More stations without more service:"," coverage grows, but passengers may not be carried efficiently. Add trains or improve the relevant station before extending again.",[57,1744,1745,1748],{},[60,1746,1747],{},"Full train slots and healthy vehicles:"," the line is better positioned to carry passengers from the stations it already owns. This is usually a safer income improvement than buying an isolated station.",[57,1750,1751,1754],{},[60,1752,1753],{},"Low or falling Happiness:"," treat it as a capacity or quality warning. Check train slots, station levels, and condition, then repair or upgrade before expanding.",[57,1756,1757,1760],{},[60,1758,1759],{},"A completed branch:"," it can increase coverage and later support a larger route, but it also creates another service obligation. Make sure the active line can reach the new area.",[57,1762,1763,1766],{},[60,1764,1765],{},"A circle route:"," interconnected lines can become a longer-term expansion goal when the budget supports them. Do not force a circle before the basic route can pay for its own capacity and maintenance.",[13,1768,1769],{},"The key comparison is marginal usefulness: ask which purchase lets the current passenger network earn more reliably. A train that fills an empty slot, a station upgrade that unlocks a needed location, and a repair that restores service can each outperform a new station that the line cannot yet serve properly.",[17,1771,1773],{"id":1772},"tourists-and-landmarks-as-secondary-income","Tourists and Landmarks as secondary income",[13,1775,1776],{},"Tourist income works best as a supplement to a functioning metro rather than as a substitute for passenger service. Build or select a tourist-focused location when the route has enough stability that the purchase will not consume the Money needed for repairs, trains, or a required station upgrade. Visitors accumulate over time, so the benefit is more useful when you intend to keep operating in that city rather than immediately abandon it for another unlock.",[13,1778,1779],{},"Landmarks fit a similar decision. They are city-development purchases that can support the broader progression of a city, but their individual returns are not established as a fixed public table. Before buying one, compare three things in the current interface:",[54,1781,1782,1785,1788],{},[57,1783,1784],{},"the Landmark’s present cost;",[57,1786,1787],{},"the train, station, or line upgrade you would delay;",[57,1789,1790],{},"whether you plan to keep this city active long enough to benefit from the investment.",[13,1792,1793],{},"If the line is short on capacity, choose the service upgrade. If the line is stable and the next core upgrade is expensive or locked behind progress, a tourist location or Landmark can make better use of surplus Money. This keeps secondary income from becoming a reason to neglect the route that funds it.",[17,1795,1797],{"id":1796},"income-limits-changing-values-and-recovery-choices","Income limits, changing values, and recovery choices",[13,1799,1800],{},"The game does not provide one universal cash-per-minute figure that can be applied to every city. A live result depends on the stations connected, the trains assigned, station and train upgrades, maintenance, tourist locations, Landmarks, and the current balance. Use the in-game panels for exact prices, capacity, condition, and any displayed earnings rather than copying a number from a different city or older session.",[13,1802,1803],{},"When income appears slow, diagnose the network before spending more:",[54,1805,1806,1812,1818,1824,1830],{},[57,1807,1808,1811],{},[60,1809,1810],{},"You bought stations but earnings did not improve:"," fill train slots, check the line reaches the stations, and upgrade the limiting station.",[57,1813,1814,1817],{},[60,1815,1816],{},"Happiness dropped after expansion:"," pause new purchases, add capacity, perform Repairs, and only then test another connection.",[57,1819,1820,1823],{},[60,1821,1822],{},"A tourist purchase feels ineffective:"," confirm that the location is active and allow its displayed accumulation to work; do not assume every attraction has the same rate.",[57,1825,1826,1829],{},[60,1827,1828],{},"A Landmark blocks the next train or station:"," keep the city investment, but return to passenger capacity and maintenance until the route can fund the next upgrade.",[57,1831,1832,1835],{},[60,1833,1834],{},"Automation spends poorly:"," limit it to an established city or review its train, repair, station, Landmark, and movement choices before leaving it unattended.",[13,1837,1838],{},"Automation can handle many repetitive actions, including building sections, purchasing and upgrading trains, repairing, upgrading stations, buying Landmarks, completing missions, exchanging money, and moving between cities. It is most useful after you understand the income priorities and have a route that is already sustainable. Automation does not remove the need to decide which city, line, or investment should receive the next budget.",[44,1840],{":segments":1841,"description":1842,"title":1843,"videoId":437},"[{\"start\":6,\"label\":\"Automate trains, stations, Landmarks, and repairs\"}]","This moment supports the Automation guidance by showing automated train purchases, station upgrades, Landmark purchases, repairs, and progression toward the next unlock.","Automate the income cycle",[13,1845,1846],{},"The long-term income pattern is straightforward: connect stations, carry passengers, maintain capacity and Happiness, add secondary income when affordable, and reinvest the result into the next useful unlock. Apply that pattern city by city, and move to another region or city only when the current network can support the transition.",[17,1848,1850],{"id":1849},"first-time-line-up-metro-tycoon-income-questions","First-time LINE UP! Metro Tycoon income questions",[293,1852,1854],{"id":1853},"can-automation-manage-the-income-cycle-while-i-am-away","Can automation manage the income cycle while I am away?",[13,1856,1857],{},"Yes. Automation can handle supported maintenance and progression actions such as building, train purchases and upgrades, repairs, station upgrades, Landmark purchases, missions, and movement between cities. Set it up after the city has a sustainable route, then review its spending choices rather than assuming it will select the best investment for every network.",[293,1859,1861],{"id":1860},"do-tourists-replace-passenger-income","Do tourists replace passenger income?",[13,1863,1864],{},"No. Tourists are an additional income source from tourist-focused locations or attractions. Passenger transport remains the core operating activity, so stabilize the line’s trains, stations, and maintenance before treating tourist income as the main expansion budget.",[315,1866,1867,1873],{},[318,1868,1869,1871],{},[321,1870,323],{},[321,1872,326],{},[13,1874,1875,1877],{},[25,1876],{"href":331},[25,1878,331],{"href":331,"rel":1879},[335],{"title":345,"searchDepth":346,"depth":346,"links":1881},[1882,1883,1884,1885,1886,1887,1888],{"id":1637,"depth":346,"text":1638},{"id":1651,"depth":346,"text":1652},{"id":1676,"depth":346,"text":1677},{"id":1727,"depth":346,"text":1728},{"id":1772,"depth":346,"text":1773},{"id":1796,"depth":346,"text":1797},{"id":1849,"depth":346,"text":1850,"children":1889},[1890,1891],{"id":1853,"depth":356,"text":1854},{"id":1860,"depth":356,"text":1861},"Income","Learn how passenger flow, tourists, Landmarks, capacity, and reinvestment work together to grow income in LINE UP! Metro Tycoon.",[1895,1896],{"question":1854,"answer":1857},{"question":1861,"answer":1864},"Metro Tycoon Income",[1899,1900,1901,1902],"Passenger flow and completed connections form the core income engine.","Fill train slots, upgrade bottlenecks, and repair service before over-expanding.","Tourists and Landmarks are secondary investments whose live values can vary by city and balance.","Use current in-game panels for exact prices, capacity, condition, and earnings.",{"bodyType":842},{"title":1632,"description":1893},{"loc":457,"lastmod":379},[],"en\u002Fincome\u002Fincome",[1909,1910,1911,1912,1913],"income","money","passengers","tourists","landmarks","GHDsANgY_P3X2TkKi3yZvqmkrU7JarfvCNKLZ0Z_hs0",[1916],{"id":1917,"title":1918,"author":8,"body":1919,"category":1522,"coverLabel":360,"coverTone":361,"description":2138,"draft":363,"extension":364,"faq":2139,"featured":363,"game":369,"h1":2142,"keyTakeaways":2143,"meta":2148,"navigation":377,"path":2149,"publishedAt":379,"readTime":1046,"seo":2150,"sitemap":2151,"statCards":2152,"stem":2153,"tags":2154,"updatedAt":379,"__hash__":2156},"automation\u002Fen\u002Fautomation\u002Fautomation.md","LINE UP! Metro Tycoon Automation Guide",{"type":10,"value":1920,"toc":2127},[1921,1924,1928,1936,1939,1942,1946,1949,1952,1957,1960,1963,1967,1970,1974,1977,1981,1984,2040,2044,2047,2091,2094,2098,2102,2105,2109,2112],[13,1922,1923],{},"Automation in LINE UP! Metro Tycoon is most useful after you have a real network for it to manage. Start with a connected, runnable line, then turn on only the automation that supports your next target. The system can handle repetitive building, train management, station upgrades, repairs, city progression, missions, and movement, but it can also spend the money that you were saving for a specific unlock.",[17,1925,1927],{"id":1926},"start-automation-with-a-funded-network","Start automation with a funded network",[13,1929,1930,1931,1935],{},"Your first automation target should be a working city network, not an empty map. Build at least one usable line, place trains on it, and check that the line can run before handing its budget to Auto Progress. Automation depends on the same underlying game objects as manual play: buildable track, stations that can be upgraded, trains that can operate, and cities with available progression. Stabilize the route with the ",[25,1932,1934],{"href":39,"target":28,"rel":1933},[30,31],"line-planning basics"," before enabling broad spending.",[13,1937,1938],{},"Set one clear goal before enabling a broad automation option. Examples include finishing a line, preparing the next city unlock, improving the busiest stations, or keeping trains maintained while you are away from the controls. The current game information does not confirm a universal unlock level, price, paid requirement, or fixed interface location for Automation. Use the current in-game panel as the authority for what your account can enable.",[13,1940,1941],{},"Keep a reserve of Money for the next action you care about. Auto Build, Auto Buy Trains, Auto Stations, Auto Landmarks, Auto City Stage, repairs, and city unlocking can all compete for the same funds. A network that is earning money can still stall if several automatic systems spend the balance at once.",[17,1943,1945],{"id":1944},"how-automated-metro-progress-moves-forward","How automated Metro progress moves forward",[13,1947,1948],{},"Automation follows a repeatable management flow: select a target, let an enabled Auto function perform an eligible action, check the resulting network state, and redirect the next spend if the goal changes. It does not replace the need for a valid route. A train cannot be managed on a line that has no usable slot, and a line cannot be expanded where the map has no buildable section or the account lacks funds.",[13,1950,1951],{},"The city side and transport side advance together. Auto Build extends lines; Auto Buy Trains fills available train slots; Auto Stations improves stations; and Auto Repair addresses the trains in the worst condition. Auto City Stage, Auto Landmarks, and Auto Exchange then use city progress and funds to push development or the next unlock. The exact order and calculation behind those choices are not confirmed, so inspect the city and line panels after a meaningful purchase.",[44,1953],{":segments":1954,"description":1955,"title":1956,"videoId":437},"[{\"start\":6,\"label\":\"Auto Progress handles construction, trains, stations, landmarks, repairs, and city moves\"}]","This moment supports the overview of Auto Progress handling construction, train purchases, station upgrades, City Stage progression, landmarks, repairs, and city moves.","Watch Auto Progress manage Metro Tycoon development",[13,1958,1959],{},"City movement is a separate decision from city unlocking. Auto Unlock City is described as prioritizing the next lowest-cost city that can be unlocked, while Auto Move City moves between cities and can return to the current target. Do not treat moving as proof that a city has been unlocked, or assume that networks merge when focus changes.",[13,1961,1962],{},"The system also covers player-facing activity. Auto Drive runs a train for income, Auto Conductor operates lines with fast stops, and Auto Ride boards and leaves trains for you. Auto Missions handles daily missions, Auto Like Cities performs the named city interaction, and Redeem Codes enters codes through the automation feature. These names describe the available functions; the current game interface should decide which tasks, rewards, or valid codes are available.",[17,1964,1966],{"id":1965},"automation-controls-and-what-they-affect","Automation controls and what they affect",[13,1968,1969],{},"Use the following map of functions to decide what to enable. Each row describes the supported role, the resource or object it changes, and the check to make before relying on it.",[406,1971],{":columns":1972,":rows":1973},"[{\"key\":\"function\",\"label\":\"Automation function\"},{\"key\":\"role\",\"label\":\"What it manages\"},{\"key\":\"check\",\"label\":\"Check before enabling\"}]","[[\"Auto Progress\",\"Combines construction, trains, stations, City Stage, landmarks, repairs, and city moves\",\"Confirm the broad spend matches your current goal\"],[\"Auto Start City\",\"Chooses the initial city\",\"Review the selected starting city before development begins\"],[\"Auto Unlock City\",\"Prioritizes the next lowest-cost available city\",\"Keep enough Money and confirm the target is actually available\"],[\"Auto Move City\",\"Moves between cities and returns to a target\",\"Separate movement from unlocking and check the active city\"],[\"Auto Build\",\"Builds line sections\",\"Choose the available payback, cheapest, or line-by-line strategy\"],[\"Auto Stations\",\"Upgrades busy stations\",\"Check that station upgrades will not consume the next unlock reserve\"],[\"Auto Buy Trains\",\"Fills open train slots on lines\",\"Confirm the line can use the added capacity and afford upkeep\"],[\"Auto Upgrade Trains\",\"Upgrades weaker trains\",\"Inspect which trains are being prioritized\"],[\"Auto Repair\",\"Repairs the trains in the worst condition\",\"Check that repair spending supports active service\"],[\"Auto Train Models\",\"Replaces trains with newer models\",\"Verify a newer model is available and worth the spend\"],[\"Auto Drive \u002F Auto Conductor \u002F Auto Ride\",\"Drives, operates, or rides trains\",\"Start with a running line and a valid destination\"],[\"Auto Missions \u002F Auto Like Cities\",\"Handles daily missions or the city-like action\",\"Use the live mission and city panels for goals and rewards\"],[\"Redeem Codes\",\"Enters and redeems codes\",\"Use only a currently valid code shown by the game\"],[\"Auto Exchange\",\"Moves funds toward the next unlock target\",\"Reserve money if the current city still needs repairs or upgrades\"]]",[13,1975,1976],{},"This is a decision guide, not a promise that every function has the same unlock requirement. The most specific reported behaviors are that Auto Build can use best-payback, cheapest, or line-by-line choices; Auto Stations prioritizes busy stations; Auto Buy Trains fills lines; Auto Upgrade Trains targets weaker trains; Auto Repair targets the worst trains; and Auto Train Models selects newer models. Their exact ranking rules are not established, so verify the result rather than assuming “best” means best for your long-term plan.",[17,1978,1980],{"id":1979},"set-up-your-first-unattended-run","Set up your first unattended run",[13,1982,1983],{},"Use this sequence when you want Automation to advance one city without losing control of the budget.",[178,1985,1986,1992,1998,2004,2010,2016,2022,2028,2034],{},[57,1987,1988,1991],{},[60,1989,1990],{},"Choose the city and target."," Start in the city you want to develop and decide whether the target is a line extension, stronger service, City Stage progress, or the next city. The checkpoint is a visible target in the current city or automation panel; if there is no eligible target, stop before enabling broad automation.",[57,1993,1994,1997],{},[60,1995,1996],{},"Verify a runnable line."," Make sure a line has its required stations and at least one usable train slot. The checkpoint is an operating route rather than an empty construction plan. If the route cannot run manually, automation has nothing reliable to drive or conduct.",[57,1999,2000,2003],{},[60,2001,2002],{},"Enable the narrowest useful control."," Choose Auto Build for a line section, Auto Buy Trains for open capacity, Auto Stations for a station bottleneck, or Auto Repair for poor train condition. The transition is the first completed automatic action; do not enable every control just because it is available.",[57,2005,2006,2009],{},[60,2007,2008],{},"Pick the spending rule where offered."," Auto Build is described with best-payback, cheapest, and line-by-line choices. Select the rule that matches your target, then check the proposed section before confirming. “Best payback” is not defined well enough to replace your own route plan.",[57,2011,2012,2015],{},[60,2013,2014],{},"Watch the first state change."," After a build, purchase, upgrade, or repair, check the line, station, train condition, and remaining Money. The checkpoint is that the intended object changed and the route still has service capacity. If the wrong city or object changed, disable the control before another automatic spend.",[57,2017,2018,2021],{},[60,2019,2020],{},"Add supporting train management."," Once the line is longer or busier, use Auto Buy Trains to fill available slots, Auto Upgrade Trains for weaker vehicles, Auto Repair for the worst condition, or Auto Train Models when a newer model is available. Check both capacity and spending after each category is added.",[57,2023,2024,2027],{},[60,2025,2026],{},"Choose city progression deliberately."," Turn on Auto City Stage or Auto Landmarks only after the transport network can support the cost. If the next goal is a city unlock, Auto Exchange can direct funds toward it, but confirm that current repairs and service upgrades are not being starved.",[57,2029,2030,2033],{},[60,2031,2032],{},"Run and verify the session."," Auto Drive, Auto Conductor, and Auto Ride can handle train activity, while Auto Missions can handle daily objectives. Return to the city panel and confirm the active city, route condition, and balance. The evidence reports overnight or away-from-controls progress as a capability claim, but it does not establish an offline earnings limit or settlement rule.",[57,2035,2036,2039],{},[60,2037,2038],{},"Decide whether to continue or move."," Keep the automation active if the target is progressing without damaging service. Use Auto Move City only when you intentionally want to change focus, and use Auto Unlock City only when the available city and funds meet the current panel’s requirements.",[17,2041,2043],{"id":2042},"priorities-when-automation-goes-wrong","Priorities when automation goes wrong",[13,2045,2046],{},"Automation is easiest to recover when you identify which resource or target changed first. Disable the broadest control before making a manual correction.",[178,2048,2049,2055,2061,2067,2073,2079,2085],{},[57,2050,2051,2054],{},[60,2052,2053],{},"Money falls faster than expected."," Pause Auto Progress, Auto Landmarks, Auto City Stage, or Auto Exchange and leave only the control tied to the immediate goal. Recover by rebuilding a reserve, then inspect the next purchase in the current city panel before resuming.",[57,2056,2057,2060],{},[60,2058,2059],{},"A line expands but cannot provide service."," Stop Auto Build and check train slots, train condition, and the line’s runnable state. Recover with Auto Buy Trains or a manual capacity check, then extend the line only after the existing route is operating.",[57,2062,2063,2066],{},[60,2064,2065],{},"The wrong city becomes active."," Disable Auto Move City and confirm the active city before spending again. Recover by returning to the intended city through the current city interface; do not assume movement unlocked or merged the cities.",[57,2068,2069,2072],{},[60,2070,2071],{},"Stations improve while the network remains weak."," Pause Auto Stations and inspect the busiest route’s train capacity and condition. Recover by filling useful train slots, repairing vehicles, or improving the constrained line before buying more station levels.",[57,2074,2075,2078],{},[60,2076,2077],{},"Train expenses keep rising."," Pause Auto Buy Trains, Auto Upgrade Trains, or Auto Train Models and compare the number and condition of vehicles with the line’s actual needs. Recover by keeping only the train-management function that solves the visible bottleneck.",[57,2080,2081,2084],{},[60,2082,2083],{},"A city or stage does not advance."," Check the live requirement and available funds rather than guessing an unlock threshold. Recover by completing the missing construction, service, or spending requirement shown in-game, then retry the narrow automation control.",[57,2086,2087,2090],{},[60,2088,2089],{},"A daily task or code action does not complete."," Open the current mission or redemption panel and follow its displayed requirement. Recover only with a currently accepted task or code; Automation’s feature name does not confirm that every code remains valid or that every reward is available.",[13,2092,2093],{},"The safest long-term pattern is narrow automation first, verification second, and broad Auto Progress last. Keep the route earning, protect a reserve for the next meaningful unlock, and treat every reported priority rule as something to confirm in the live game panel before letting it spend repeatedly.",[17,2095,2097],{"id":2096},"first-time-line-up-metro-tycoon-automation-questions","First-time LINE UP! Metro Tycoon automation questions",[293,2099,2101],{"id":2100},"is-auto-like-cities-the-same-as-auto-unlock-city","Is Auto Like Cities the same as Auto Unlock City?",[13,2103,2104],{},"No. Auto Like Cities performs the named city interaction, while Auto Unlock City selects an available city to unlock, with the reported preference for the lowest cost. They are separate automation functions with different outcomes.",[293,2106,2108],{"id":2107},"does-the-redeem-codes-automation-provide-working-codes","Does the Redeem Codes automation provide working codes?",[13,2110,2111],{},"No. It describes an automatic code-entry action, not a guarantee that a code is active or that a reward is available. Check the current redemption panel and use a code that the game currently accepts.",[315,2113,2114,2120],{},[318,2115,2116,2118],{},[321,2117,323],{},[321,2119,326],{},[13,2121,2122,2124],{},[25,2123],{"href":331},[25,2125,331],{"href":331,"rel":2126},[335],{"title":345,"searchDepth":346,"depth":346,"links":2128},[2129,2130,2131,2132,2133,2134],{"id":1926,"depth":346,"text":1927},{"id":1944,"depth":346,"text":1945},{"id":1965,"depth":346,"text":1966},{"id":1979,"depth":346,"text":1980},{"id":2042,"depth":346,"text":2043},{"id":2096,"depth":346,"text":2097,"children":2135},[2136,2137],{"id":2100,"depth":356,"text":2101},{"id":2107,"depth":356,"text":2108},"Set up LINE UP! Metro Tycoon automation safely, balance automated spending, and recover when lines, trains, or city progress stall.",[2140,2141],{"question":2101,"answer":2104},{"question":2108,"answer":2111},"Metro Tycoon Automation",[2144,2145,2146,2147],"Start automation with a funded, runnable line and one clear city or network target.","Use narrow controls before Auto Progress so trains, stations, repairs, and city spending do not compete unexpectedly.","Verify the active city, route condition, and Money after each automatic state change.","Treat unlock rules, prices, offline earnings, and ranking logic as live in-game details until confirmed.",{"bodyType":376},"\u002Fautomation",{"title":1918,"description":2138},{"loc":2149,"lastmod":379},[],"en\u002Fautomation\u002Fautomation",[369,2155],"line up metro tycoon automation","yC9NKhw-OS-tdCfamaPb14FjJpJMCRdHLU7EB4yMO6s",1794143179326]